Skip to content

Game.UI.InGame.PrefabUISystem+PowerProductionBinder

Assembly: Game
Namespace: Game.UI.InGame

Type: class public

Base: Game.UI.InGame.PrefabUISystem+ElectricityPropertyBinder
Implements: Game.UI.InGame.PrefabUISystem+IPrefabPropertyBinder

Code

public class PowerProductionBinder : Game.UI.InGame.PrefabUISystem+ElectricityPropertyBinder, Game.UI.InGame.PrefabUISystem+IPrefabPropertyBinder
{
    public PowerProductionBinder();

    public static System.Void AddValues(Unity.Entities.EntityManager entityManager, Unity.Entities.Entity entity, System.Int32& minCapacity, System.Int32& maxCapacity, Game.Net.Layer& voltageLayers);
    public virtual System.Void GetValue(Unity.Entities.EntityManager entityManager, Unity.Entities.Entity entity, System.Int32& minCapacity, System.Int32& maxCapacity, Game.Net.Layer& voltageLayers);
    public virtual System.Boolean Matches(Unity.Entities.EntityManager entityManager, Unity.Entities.Entity entity);
}

Constructors

  • public PowerProductionBinder()
public PowerProductionBinder();

Methods

  • public static AddValues(Unity.Entities.EntityManager entityManager, Unity.Entities.Entity entity, System.Int32& minCapacity, System.Int32& maxCapacity, Game.Net.Layer& voltageLayers) : System.Void
public static System.Void AddValues(Unity.Entities.EntityManager entityManager, Unity.Entities.Entity entity, System.Int32& minCapacity, System.Int32& maxCapacity, Game.Net.Layer& voltageLayers);
  • public virtual GetValue(Unity.Entities.EntityManager entityManager, Unity.Entities.Entity entity, System.Int32& minCapacity, System.Int32& maxCapacity, Game.Net.Layer& voltageLayers) : System.Void
public virtual System.Void GetValue(Unity.Entities.EntityManager entityManager, Unity.Entities.Entity entity, System.Int32& minCapacity, System.Int32& maxCapacity, Game.Net.Layer& voltageLayers);
  • public virtual Matches(Unity.Entities.EntityManager entityManager, Unity.Entities.Entity entity) : System.Boolean
public virtual System.Boolean Matches(Unity.Entities.EntityManager entityManager, Unity.Entities.Entity entity);