Game.UI.InGame.PrefabUISystem+PollutionBinder
Assembly: Game
Namespace: Game.UI.InGame
Type: class public
Base: System.Object
Implements: Game.UI.InGame.PrefabUISystem+IPrefabPropertyBinder
Code
public class PollutionBinder : Game.UI.InGame.PrefabUISystem+IPrefabPropertyBinder
{
private Game.Prefabs.UIPollutionConfigurationPrefab m_ConfigData;
public PollutionBinder(Game.Prefabs.UIPollutionConfigurationPrefab data);
public System.Void Bind(Colossal.UI.Binding.IJsonWriter binder, Unity.Entities.EntityManager entityManager, Unity.Entities.Entity entity);
public System.Boolean Matches(Unity.Entities.EntityManager entityManager, Unity.Entities.Entity entity);
}
Fields
private Game.Prefabs.UIPollutionConfigurationPrefab m_ConfigData
private Game.Prefabs.UIPollutionConfigurationPrefab m_ConfigData;
Constructors
public PollutionBinder(Game.Prefabs.UIPollutionConfigurationPrefab data)
public PollutionBinder(Game.Prefabs.UIPollutionConfigurationPrefab data);
Methods
public Bind(Colossal.UI.Binding.IJsonWriter binder, Unity.Entities.EntityManager entityManager, Unity.Entities.Entity entity) : System.Void
public System.Void Bind(Colossal.UI.Binding.IJsonWriter binder, Unity.Entities.EntityManager entityManager, Unity.Entities.Entity entity);
public Matches(Unity.Entities.EntityManager entityManager, Unity.Entities.Entity entity) : System.Boolean
public System.Boolean Matches(Unity.Entities.EntityManager entityManager, Unity.Entities.Entity entity);