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Game.UI.InGame.PrefabUISystem+PollutionBinder

Assembly: Game
Namespace: Game.UI.InGame

Type: class public

Base: System.Object
Implements: Game.UI.InGame.PrefabUISystem+IPrefabPropertyBinder

Code

public class PollutionBinder : Game.UI.InGame.PrefabUISystem+IPrefabPropertyBinder
{
    private Game.Prefabs.UIPollutionConfigurationPrefab m_ConfigData;

    public PollutionBinder(Game.Prefabs.UIPollutionConfigurationPrefab data);

    public System.Void Bind(Colossal.UI.Binding.IJsonWriter binder, Unity.Entities.EntityManager entityManager, Unity.Entities.Entity entity);
    public System.Boolean Matches(Unity.Entities.EntityManager entityManager, Unity.Entities.Entity entity);
}

Fields

  • private Game.Prefabs.UIPollutionConfigurationPrefab m_ConfigData
private Game.Prefabs.UIPollutionConfigurationPrefab m_ConfigData;

Constructors

  • public PollutionBinder(Game.Prefabs.UIPollutionConfigurationPrefab data)
public PollutionBinder(Game.Prefabs.UIPollutionConfigurationPrefab data);

Methods

  • public Bind(Colossal.UI.Binding.IJsonWriter binder, Unity.Entities.EntityManager entityManager, Unity.Entities.Entity entity) : System.Void
public System.Void Bind(Colossal.UI.Binding.IJsonWriter binder, Unity.Entities.EntityManager entityManager, Unity.Entities.Entity entity);
  • public Matches(Unity.Entities.EntityManager entityManager, Unity.Entities.Entity entity) : System.Boolean
public System.Boolean Matches(Unity.Entities.EntityManager entityManager, Unity.Entities.Entity entity);