Skip to content

Game.UI.InGame.PrefabUISystem+LocalModifierBinder

Assembly: Game
Namespace: Game.UI.InGame

Type: class public

Base: System.Object
Implements: Game.UI.InGame.PrefabUISystem+IPrefabEffectBinder

Code

public class LocalModifierBinder : Game.UI.InGame.PrefabUISystem+IPrefabEffectBinder
{
    public LocalModifierBinder();

    public System.Void Bind(Colossal.UI.Binding.IJsonWriter binder, Unity.Entities.EntityManager entityManager, Unity.Entities.Entity entity);
    public static System.Void Bind<T>(Colossal.UI.Binding.IJsonWriter binder, T localModifiers);
    public System.Boolean Matches(Unity.Entities.EntityManager entityManager, Unity.Entities.Entity entity);
}

Constructors

  • public LocalModifierBinder()
public LocalModifierBinder();

Methods

  • public Bind(Colossal.UI.Binding.IJsonWriter binder, Unity.Entities.EntityManager entityManager, Unity.Entities.Entity entity) : System.Void
public System.Void Bind(Colossal.UI.Binding.IJsonWriter binder, Unity.Entities.EntityManager entityManager, Unity.Entities.Entity entity);
  • public static Bind<T>(Colossal.UI.Binding.IJsonWriter binder, T localModifiers) : System.Void
public static System.Void Bind<T>(Colossal.UI.Binding.IJsonWriter binder, T localModifiers);
  • public Matches(Unity.Entities.EntityManager entityManager, Unity.Entities.Entity entity) : System.Boolean
public System.Boolean Matches(Unity.Entities.EntityManager entityManager, Unity.Entities.Entity entity);