Game.UI.InGame.PrefabUISystem+LeisureProviderBinder
Assembly: Game
Namespace: Game.UI.InGame
Type: class public
Base: System.Object
Implements: Game.UI.InGame.PrefabUISystem+IPrefabEffectBinder
Code
public class LeisureProviderBinder : Game.UI.InGame.PrefabUISystem+IPrefabEffectBinder
{
public LeisureProviderBinder();
public System.Void Bind(Colossal.UI.Binding.IJsonWriter binder, Unity.Entities.EntityManager entityManager, Unity.Entities.Entity entity);
public static System.Void Bind<T>(Colossal.UI.Binding.IJsonWriter binder, T providers);
public System.Boolean Matches(Unity.Entities.EntityManager entityManager, Unity.Entities.Entity entity);
}
Constructors
public LeisureProviderBinder()
public LeisureProviderBinder();
Methods
public Bind(Colossal.UI.Binding.IJsonWriter binder, Unity.Entities.EntityManager entityManager, Unity.Entities.Entity entity) : System.Void
public System.Void Bind(Colossal.UI.Binding.IJsonWriter binder, Unity.Entities.EntityManager entityManager, Unity.Entities.Entity entity);
public static Bind<T>(Colossal.UI.Binding.IJsonWriter binder, T providers) : System.Void
public static System.Void Bind<T>(Colossal.UI.Binding.IJsonWriter binder, T providers);
public Matches(Unity.Entities.EntityManager entityManager, Unity.Entities.Entity entity) : System.Boolean
public System.Boolean Matches(Unity.Entities.EntityManager entityManager, Unity.Entities.Entity entity);