Game.UI.InGame.PrefabUISystem+JailCapacityBinder
Assembly: Game
Namespace: Game.UI.InGame
Type: class public
Base: Game.UI.InGame.PrefabUISystem+IntPropertyBinder
Implements: Game.UI.InGame.PrefabUISystem+IPrefabPropertyBinder
Code
public class JailCapacityBinder : Game.UI.InGame.PrefabUISystem+IntPropertyBinder, Game.UI.InGame.PrefabUISystem+IPrefabPropertyBinder
{
public JailCapacityBinder();
public virtual System.Int32 GetValue(Unity.Entities.EntityManager entityManager, Unity.Entities.Entity entity);
public virtual System.Boolean Matches(Unity.Entities.EntityManager entityManager, Unity.Entities.Entity entity);
}
Constructors
public JailCapacityBinder()
public JailCapacityBinder();
Methods
public virtual GetValue(Unity.Entities.EntityManager entityManager, Unity.Entities.Entity entity) : System.Int32
public virtual System.Int32 GetValue(Unity.Entities.EntityManager entityManager, Unity.Entities.Entity entity);
public virtual Matches(Unity.Entities.EntityManager entityManager, Unity.Entities.Entity entity) : System.Boolean
public virtual System.Boolean Matches(Unity.Entities.EntityManager entityManager, Unity.Entities.Entity entity);