Game.UI.InGame.InfoList+Item
Assembly: Game
Namespace: Game.UI.InGame
Type: struct sealed public
Base: System.ValueType
Implements: Colossal.UI.Binding.IJsonWritable
Attributes: IsReadOnly
Code
public sealed struct Item : Colossal.UI.Binding.IJsonWritable
{
private readonly System.String <text>k__BackingField;
private readonly Unity.Entities.Entity <entity>k__BackingField;
public static readonly Unity.Entities.Entity kNullEntity;
public System.String text { get; }
public Unity.Entities.Entity entity { get; }
public Item(System.String text, Unity.Entities.Entity entity);
public Item(System.String text);
public System.Void Write(Colossal.UI.Binding.IJsonWriter writer);
}
Fields
private readonly System.String <text>k__BackingField
private readonly System.String <text>k__BackingField;
private readonly Unity.Entities.Entity <entity>k__BackingField
private readonly Unity.Entities.Entity <entity>k__BackingField;
public static readonly Unity.Entities.Entity kNullEntity
public static readonly Unity.Entities.Entity kNullEntity;
Properties
public System.String text { get }
public System.String text { get; }
public Unity.Entities.Entity entity { get }
public Unity.Entities.Entity entity { get; }
Constructors
public Item(System.String text, Unity.Entities.Entity entity)
public Item(System.String text, Unity.Entities.Entity entity);
public Item(System.String text)
public Item(System.String text);
Methods
public Write(Colossal.UI.Binding.IJsonWriter writer) : System.Void
public System.Void Write(Colossal.UI.Binding.IJsonWriter writer);