Game.UI.InGame.InfoviewsUISystem+Infoview
Assembly: Game
Namespace: Game.UI.InGame
Type: struct sealed public
Base: System.ValueType
Implements: System.IComparable<Game.UI.InGame.InfoviewsUISystem+Infoview>
Attributes: IsReadOnly
Code
public sealed struct Infoview : System.IComparable<Game.UI.InGame.InfoviewsUISystem+Infoview>
{
private readonly Unity.Entities.Entity <entity>k__BackingField;
private readonly System.String <id>k__BackingField;
private readonly System.String <icon>k__BackingField;
private readonly System.Boolean <locked>k__BackingField;
private readonly System.String <uiTag>k__BackingField;
private readonly System.Int32 <group>k__BackingField;
private readonly System.Int32 <priority>k__BackingField;
private readonly System.Boolean <editor>k__BackingField;
public Unity.Entities.Entity entity { get; }
public System.String id { get; }
public System.String icon { get; }
public System.Boolean locked { get; }
public System.String uiTag { get; }
public System.Int32 group { get; }
private System.Int32 priority { private get; }
private System.Boolean editor { private get; }
public Infoview(Unity.Entities.Entity entity, Game.Prefabs.InfoviewPrefab prefab, System.Boolean locked);
public System.Int32 CompareTo(Game.UI.InGame.InfoviewsUISystem+Infoview other);
public System.Void Write(Game.UI.InGame.PrefabUISystem prefabUISystem, Colossal.UI.Binding.IJsonWriter writer);
}
Fields
private readonly Unity.Entities.Entity <entity>k__BackingField
private readonly Unity.Entities.Entity <entity>k__BackingField;
private readonly System.String <id>k__BackingField
private readonly System.String <id>k__BackingField;
private readonly System.String <icon>k__BackingField
private readonly System.String <icon>k__BackingField;
private readonly System.Boolean <locked>k__BackingField
private readonly System.Boolean <locked>k__BackingField;
private readonly System.String <uiTag>k__BackingField
private readonly System.String <uiTag>k__BackingField;
private readonly System.Int32 <group>k__BackingField
private readonly System.Int32 <group>k__BackingField;
private readonly System.Int32 <priority>k__BackingField
private readonly System.Int32 <priority>k__BackingField;
private readonly System.Boolean <editor>k__BackingField
private readonly System.Boolean <editor>k__BackingField;
Properties
public Unity.Entities.Entity entity { get }
public Unity.Entities.Entity entity { get; }
public System.String id { get }
public System.String id { get; }
public System.String icon { get }
public System.String icon { get; }
public System.Boolean locked { get }
public System.Boolean locked { get; }
public System.String uiTag { get }
public System.String uiTag { get; }
public System.Int32 group { get }
public System.Int32 group { get; }
private System.Int32 priority { private get }
private System.Int32 priority { private get; }
private System.Boolean editor { private get }
private System.Boolean editor { private get; }
Constructors
public Infoview(Unity.Entities.Entity entity, Game.Prefabs.InfoviewPrefab prefab, System.Boolean locked)
public Infoview(Unity.Entities.Entity entity, Game.Prefabs.InfoviewPrefab prefab, System.Boolean locked);
Methods
public CompareTo(Game.UI.InGame.InfoviewsUISystem+Infoview other) : System.Int32
public System.Int32 CompareTo(Game.UI.InGame.InfoviewsUISystem+Infoview other);
public Write(Game.UI.InGame.PrefabUISystem prefabUISystem, Colossal.UI.Binding.IJsonWriter writer) : System.Void
public System.Void Write(Game.UI.InGame.PrefabUISystem prefabUISystem, Colossal.UI.Binding.IJsonWriter writer);