Game.UI.InGame.HouseholdSidebarSection+HouseholdResult
Assembly: Game
Namespace: Game.UI.InGame
Type: struct sealed public
Base: System.ValueType
Implements: System.IComparable<Game.UI.InGame.HouseholdSidebarSection+HouseholdResult>
, System.IEquatable<Game.UI.InGame.HouseholdSidebarSection+HouseholdResult>
Code
public sealed struct HouseholdResult : System.IComparable<Game.UI.InGame.HouseholdSidebarSection+HouseholdResult>, System.IEquatable<Game.UI.InGame.HouseholdSidebarSection+HouseholdResult>
{
public Unity.Entities.Entity m_Entity;
public System.Int32 m_Members;
public System.Int32 m_Age;
public System.Int32 m_Education;
public System.Int32 m_Happiness;
public System.Int32 m_Wealth;
public System.Int32 CompareTo(Game.UI.InGame.HouseholdSidebarSection+HouseholdResult other);
public System.Boolean Equals(Game.UI.InGame.HouseholdSidebarSection+HouseholdResult other);
public virtual System.Boolean Equals(System.Object obj);
public virtual System.Int32 GetHashCode();
}
Fields
public Unity.Entities.Entity m_Entity
public Unity.Entities.Entity m_Entity;
public System.Int32 m_Members
public System.Int32 m_Members;
public System.Int32 m_Age
public System.Int32 m_Age;
public System.Int32 m_Education
public System.Int32 m_Education;
public System.Int32 m_Happiness
public System.Int32 m_Happiness;
public System.Int32 m_Wealth
public System.Int32 m_Wealth;
Methods
public CompareTo(Game.UI.InGame.HouseholdSidebarSection+HouseholdResult other) : System.Int32
public System.Int32 CompareTo(Game.UI.InGame.HouseholdSidebarSection+HouseholdResult other);
public Equals(Game.UI.InGame.HouseholdSidebarSection+HouseholdResult other) : System.Boolean
public System.Boolean Equals(Game.UI.InGame.HouseholdSidebarSection+HouseholdResult other);
public virtual Equals(System.Object obj) : System.Boolean
public virtual System.Boolean Equals(System.Object obj);
public virtual GetHashCode() : System.Int32
public virtual System.Int32 GetHashCode();