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Game.UI.InGame.HouseholdSidebarSection+HouseholdComparer

Assembly: Game
Namespace: Game.UI.InGame

Type: class public

Base: System.Object
Implements: System.Collections.Generic.IComparer<Game.UI.InGame.HouseholdSidebarSection+HouseholdResult>

Code

public class HouseholdComparer : System.Collections.Generic.IComparer<Game.UI.InGame.HouseholdSidebarSection+HouseholdResult>
{
    private readonly System.Func<Game.UI.InGame.HouseholdSidebarSection+HouseholdResult, Game.UI.InGame.HouseholdSidebarSection+HouseholdResult, System.Int32> m_Compare;

    public HouseholdComparer(Game.UI.InGame.HouseholdSidebarSection+HouseholdComparer+CompareBy compareBy);

    public System.Int32 Compare(Game.UI.InGame.HouseholdSidebarSection+HouseholdResult x, Game.UI.InGame.HouseholdSidebarSection+HouseholdResult y);
}

Fields

  • private readonly System.Func<Game.UI.InGame.HouseholdSidebarSection+HouseholdResult, Game.UI.InGame.HouseholdSidebarSection+HouseholdResult, System.Int32> m_Compare
private readonly System.Func<Game.UI.InGame.HouseholdSidebarSection+HouseholdResult, Game.UI.InGame.HouseholdSidebarSection+HouseholdResult, System.Int32> m_Compare;

Constructors

  • public HouseholdComparer(Game.UI.InGame.HouseholdSidebarSection+HouseholdComparer+CompareBy compareBy)
public HouseholdComparer(Game.UI.InGame.HouseholdSidebarSection+HouseholdComparer+CompareBy compareBy);

Methods

  • public Compare(Game.UI.InGame.HouseholdSidebarSection+HouseholdResult x, Game.UI.InGame.HouseholdSidebarSection+HouseholdResult y) : System.Int32
public System.Int32 Compare(Game.UI.InGame.HouseholdSidebarSection+HouseholdResult x, Game.UI.InGame.HouseholdSidebarSection+HouseholdResult y);

Nested types

  • Game.UI.InGame.HouseholdSidebarSection+HouseholdComparer+CompareBy
  • Game.UI.InGame.HouseholdSidebarSection+HouseholdComparer+<>c