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Game.UI.InGame.GameScreenUISystem+GameScreen

Assembly: Game
Namespace: Game.UI.InGame

Type: enum sealed public

Base: System.Enum
Implements: System.IComparable, System.ISpanFormattable, System.IFormattable, System.IConvertible

Code

public sealed enum GameScreen : System.IComparable, System.ISpanFormattable, System.IFormattable, System.IConvertible
{
    public System.Int32 value__;
    public static const Game.UI.InGame.GameScreenUISystem+GameScreen Main;
    public static const Game.UI.InGame.GameScreenUISystem+GameScreen FreeCamera;
    public static const Game.UI.InGame.GameScreenUISystem+GameScreen PauseMenu;
    public static const Game.UI.InGame.GameScreenUISystem+GameScreen SaveGame;
    public static const Game.UI.InGame.GameScreenUISystem+GameScreen NewGame;
    public static const Game.UI.InGame.GameScreenUISystem+GameScreen LoadGame;
    public static const Game.UI.InGame.GameScreenUISystem+GameScreen Options;

}

Fields

  • public System.Int32 value__
public System.Int32 value__;
  • public static const Game.UI.InGame.GameScreenUISystem+GameScreen Main
public static const Game.UI.InGame.GameScreenUISystem+GameScreen Main;
  • public static const Game.UI.InGame.GameScreenUISystem+GameScreen FreeCamera
public static const Game.UI.InGame.GameScreenUISystem+GameScreen FreeCamera;
  • public static const Game.UI.InGame.GameScreenUISystem+GameScreen PauseMenu
public static const Game.UI.InGame.GameScreenUISystem+GameScreen PauseMenu;
  • public static const Game.UI.InGame.GameScreenUISystem+GameScreen SaveGame
public static const Game.UI.InGame.GameScreenUISystem+GameScreen SaveGame;
  • public static const Game.UI.InGame.GameScreenUISystem+GameScreen NewGame
public static const Game.UI.InGame.GameScreenUISystem+GameScreen NewGame;
  • public static const Game.UI.InGame.GameScreenUISystem+GameScreen LoadGame
public static const Game.UI.InGame.GameScreenUISystem+GameScreen LoadGame;
  • public static const Game.UI.InGame.GameScreenUISystem+GameScreen Options
public static const Game.UI.InGame.GameScreenUISystem+GameScreen Options;