Game.UI.InGame.GameScreenUISystem+GameScreen
Assembly: Game
Namespace: Game.UI.InGame
Type: enum sealed public
Base: System.Enum
Implements: System.IComparable
, System.ISpanFormattable
, System.IFormattable
, System.IConvertible
Code
public sealed enum GameScreen : System.IComparable, System.ISpanFormattable, System.IFormattable, System.IConvertible
{
public System.Int32 value__;
public static const Game.UI.InGame.GameScreenUISystem+GameScreen Main;
public static const Game.UI.InGame.GameScreenUISystem+GameScreen FreeCamera;
public static const Game.UI.InGame.GameScreenUISystem+GameScreen PauseMenu;
public static const Game.UI.InGame.GameScreenUISystem+GameScreen SaveGame;
public static const Game.UI.InGame.GameScreenUISystem+GameScreen NewGame;
public static const Game.UI.InGame.GameScreenUISystem+GameScreen LoadGame;
public static const Game.UI.InGame.GameScreenUISystem+GameScreen Options;
}
Fields
public System.Int32 value__
public System.Int32 value__;
public static const Game.UI.InGame.GameScreenUISystem+GameScreen Main
public static const Game.UI.InGame.GameScreenUISystem+GameScreen Main;
public static const Game.UI.InGame.GameScreenUISystem+GameScreen FreeCamera
public static const Game.UI.InGame.GameScreenUISystem+GameScreen FreeCamera;
public static const Game.UI.InGame.GameScreenUISystem+GameScreen PauseMenu
public static const Game.UI.InGame.GameScreenUISystem+GameScreen PauseMenu;
public static const Game.UI.InGame.GameScreenUISystem+GameScreen SaveGame
public static const Game.UI.InGame.GameScreenUISystem+GameScreen SaveGame;
public static const Game.UI.InGame.GameScreenUISystem+GameScreen NewGame
public static const Game.UI.InGame.GameScreenUISystem+GameScreen NewGame;
public static const Game.UI.InGame.GameScreenUISystem+GameScreen LoadGame
public static const Game.UI.InGame.GameScreenUISystem+GameScreen LoadGame;
public static const Game.UI.InGame.GameScreenUISystem+GameScreen Options
public static const Game.UI.InGame.GameScreenUISystem+GameScreen Options;