Game.UI.InGame.VehicleUIUtils+EntityWrapper
Assembly: Game
Namespace: Game.UI.InGame
Type: struct sealed public
Base: System.ValueType
Attributes: IsReadOnly
Code
public sealed struct EntityWrapper
{
private readonly Unity.Entities.Entity <entity>k__BackingField;
public Unity.Entities.Entity entity { get; }
public EntityWrapper(Unity.Entities.Entity entity);
public System.Void Write(Colossal.UI.Binding.IJsonWriter writer, Game.UI.NameSystem nameSystem);
}
Fields
private readonly Unity.Entities.Entity <entity>k__BackingField
private readonly Unity.Entities.Entity <entity>k__BackingField;
Properties
public Unity.Entities.Entity entity { get }
public Unity.Entities.Entity entity { get; }
Constructors
public EntityWrapper(Unity.Entities.Entity entity)
public EntityWrapper(Unity.Entities.Entity entity);
Methods
public Write(Colossal.UI.Binding.IJsonWriter writer, Game.UI.NameSystem nameSystem) : System.Void
public System.Void Write(Colossal.UI.Binding.IJsonWriter writer, Game.UI.NameSystem nameSystem);