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Game.UI.InGame.VehicleUIUtils+EntityWrapper

Assembly: Game
Namespace: Game.UI.InGame

Type: struct sealed public

Base: System.ValueType

Attributes: IsReadOnly

Code

public sealed struct EntityWrapper
{
    private readonly Unity.Entities.Entity <entity>k__BackingField;

    public Unity.Entities.Entity entity { get; }

    public EntityWrapper(Unity.Entities.Entity entity);

    public System.Void Write(Colossal.UI.Binding.IJsonWriter writer, Game.UI.NameSystem nameSystem);
}

Fields

  • private readonly Unity.Entities.Entity <entity>k__BackingField
private readonly Unity.Entities.Entity <entity>k__BackingField;

Properties

  • public Unity.Entities.Entity entity { get }
public Unity.Entities.Entity entity { get; }

Constructors

  • public EntityWrapper(Unity.Entities.Entity entity)
public EntityWrapper(Unity.Entities.Entity entity);

Methods

  • public Write(Colossal.UI.Binding.IJsonWriter writer, Game.UI.NameSystem nameSystem) : System.Void
public System.Void Write(Colossal.UI.Binding.IJsonWriter writer, Game.UI.NameSystem nameSystem);