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Game.UI.InGame.PrefabUISystem+ElectricityPropertyBinder

Assembly: Game
Namespace: Game.UI.InGame

Type: class abstract public

Base: System.Object
Implements: Game.UI.InGame.PrefabUISystem+IPrefabPropertyBinder

Code

public abstract class ElectricityPropertyBinder : Game.UI.InGame.PrefabUISystem+IPrefabPropertyBinder
{
    public readonly System.String m_LabelId;

    protected ElectricityPropertyBinder(System.String labelId);

    public System.Void Bind(Colossal.UI.Binding.IJsonWriter binder, Unity.Entities.EntityManager entityManager, Unity.Entities.Entity entity);
    public abstract System.Void GetValue(Unity.Entities.EntityManager entityManager, Unity.Entities.Entity entity, System.Int32& minCapacity, System.Int32& maxCapacity, Game.Net.Layer& voltageLayers);
    public abstract System.Boolean Matches(Unity.Entities.EntityManager entityManager, Unity.Entities.Entity entity);
}

Fields

  • public readonly System.String m_LabelId
public readonly System.String m_LabelId;

Constructors

  • protected ElectricityPropertyBinder(System.String labelId)
protected ElectricityPropertyBinder(System.String labelId);

Methods

  • public Bind(Colossal.UI.Binding.IJsonWriter binder, Unity.Entities.EntityManager entityManager, Unity.Entities.Entity entity) : System.Void
public System.Void Bind(Colossal.UI.Binding.IJsonWriter binder, Unity.Entities.EntityManager entityManager, Unity.Entities.Entity entity);
  • public abstract GetValue(Unity.Entities.EntityManager entityManager, Unity.Entities.Entity entity, System.Int32& minCapacity, System.Int32& maxCapacity, Game.Net.Layer& voltageLayers) : System.Void
public abstract System.Void GetValue(Unity.Entities.EntityManager entityManager, Unity.Entities.Entity entity, System.Int32& minCapacity, System.Int32& maxCapacity, Game.Net.Layer& voltageLayers);
  • public abstract Matches(Unity.Entities.EntityManager entityManager, Unity.Entities.Entity entity) : System.Boolean
public abstract System.Boolean Matches(Unity.Entities.EntityManager entityManager, Unity.Entities.Entity entity);