Game.UI.InGame.PrefabUISystem+ElectricityConnectionBinder
Assembly: Game
Namespace: Game.UI.InGame
Type: class public
Base: Game.UI.InGame.PrefabUISystem+ElectricityPropertyBinder
Implements: Game.UI.InGame.PrefabUISystem+IPrefabPropertyBinder
Code
public class ElectricityConnectionBinder : Game.UI.InGame.PrefabUISystem+ElectricityPropertyBinder, Game.UI.InGame.PrefabUISystem+IPrefabPropertyBinder
{
public ElectricityConnectionBinder();
public virtual System.Void GetValue(Unity.Entities.EntityManager entityManager, Unity.Entities.Entity entity, System.Int32& minCapacity, System.Int32& maxCapacity, Game.Net.Layer& voltageLayers);
public virtual System.Boolean Matches(Unity.Entities.EntityManager entityManager, Unity.Entities.Entity entity);
}
Constructors
public ElectricityConnectionBinder()
public ElectricityConnectionBinder();
Methods
public virtual GetValue(Unity.Entities.EntityManager entityManager, Unity.Entities.Entity entity, System.Int32& minCapacity, System.Int32& maxCapacity, Game.Net.Layer& voltageLayers) : System.Void
public virtual System.Void GetValue(Unity.Entities.EntityManager entityManager, Unity.Entities.Entity entity, System.Int32& minCapacity, System.Int32& maxCapacity, Game.Net.Layer& voltageLayers);
public virtual Matches(Unity.Entities.EntityManager entityManager, Unity.Entities.Entity entity) : System.Boolean
public virtual System.Boolean Matches(Unity.Entities.EntityManager entityManager, Unity.Entities.Entity entity);