Game.UI.InGame.PrefabUISystem+ConstructionCostBinder
Assembly: Game
Namespace: Game.UI.InGame
Type: class public
Base: Game.UI.InGame.PrefabUISystem+ComponentIntRangePropertyBinder<Game.Prefabs.PlaceableObjectData>
Implements: Game.UI.InGame.PrefabUISystem+IPrefabPropertyBinder
Code
public class ConstructionCostBinder : Game.UI.InGame.PrefabUISystem+ComponentIntRangePropertyBinder<Game.Prefabs.PlaceableObjectData>, Game.UI.InGame.PrefabUISystem+IPrefabPropertyBinder
{
public ConstructionCostBinder();
public virtual System.Int32 GetMaxValue(Unity.Entities.EntityManager entityManager, Unity.Entities.Entity entity);
public virtual System.Int32 GetMinValue(Unity.Entities.EntityManager entityManager, Unity.Entities.Entity entity);
}
Constructors
public ConstructionCostBinder()
public ConstructionCostBinder();
Methods
public virtual GetMaxValue(Unity.Entities.EntityManager entityManager, Unity.Entities.Entity entity) : System.Int32
public virtual System.Int32 GetMaxValue(Unity.Entities.EntityManager entityManager, Unity.Entities.Entity entity);
public virtual GetMinValue(Unity.Entities.EntityManager entityManager, Unity.Entities.Entity entity) : System.Int32
public virtual System.Int32 GetMinValue(Unity.Entities.EntityManager entityManager, Unity.Entities.Entity entity);
Nested types
Game.UI.InGame.PrefabUISystem+ConstructionCostBinder+<>c