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Game.UI.InGame.PrefabUISystem+ConstructionCostBinder

Assembly: Game
Namespace: Game.UI.InGame

Type: class public

Base: Game.UI.InGame.PrefabUISystem+ComponentIntRangePropertyBinder<Game.Prefabs.PlaceableObjectData>
Implements: Game.UI.InGame.PrefabUISystem+IPrefabPropertyBinder

Code

public class ConstructionCostBinder : Game.UI.InGame.PrefabUISystem+ComponentIntRangePropertyBinder<Game.Prefabs.PlaceableObjectData>, Game.UI.InGame.PrefabUISystem+IPrefabPropertyBinder
{
    public ConstructionCostBinder();

    public virtual System.Int32 GetMaxValue(Unity.Entities.EntityManager entityManager, Unity.Entities.Entity entity);
    public virtual System.Int32 GetMinValue(Unity.Entities.EntityManager entityManager, Unity.Entities.Entity entity);
}

Constructors

  • public ConstructionCostBinder()
public ConstructionCostBinder();

Methods

  • public virtual GetMaxValue(Unity.Entities.EntityManager entityManager, Unity.Entities.Entity entity) : System.Int32
public virtual System.Int32 GetMaxValue(Unity.Entities.EntityManager entityManager, Unity.Entities.Entity entity);
  • public virtual GetMinValue(Unity.Entities.EntityManager entityManager, Unity.Entities.Entity entity) : System.Int32
public virtual System.Int32 GetMinValue(Unity.Entities.EntityManager entityManager, Unity.Entities.Entity entity);

Nested types

  • Game.UI.InGame.PrefabUISystem+ConstructionCostBinder+<>c