Game.UI.InGame.PrefabUISystem+ComponentIntRangePropertyBinder`1
Assembly: Game
Namespace: Game.UI.InGame
Type: class public
Base: Game.UI.InGame.PrefabUISystem+IntRangePropertyBinder
Implements: Game.UI.InGame.PrefabUISystem+IPrefabPropertyBinder
Code
public class ComponentIntRangePropertyBinder<T> : Game.UI.InGame.PrefabUISystem+IntRangePropertyBinder, Game.UI.InGame.PrefabUISystem+IPrefabPropertyBinder
{
private readonly System.Func<T, System.Int32> m_MinGetter;
private readonly System.Func<T, System.Int32> m_MaxGetter;
public ComponentIntRangePropertyBinder`1(System.String labelId, System.String unit, System.Func<T, System.Int32> minGetter, System.Func<T, System.Int32> maxGetter, System.Boolean signed, System.String icon, System.String valueIcon);
public virtual System.Int32 GetMaxValue(Unity.Entities.EntityManager entityManager, Unity.Entities.Entity entity);
public virtual System.Int32 GetMinValue(Unity.Entities.EntityManager entityManager, Unity.Entities.Entity entity);
public virtual System.Boolean Matches(Unity.Entities.EntityManager entityManager, Unity.Entities.Entity entity);
}
Fields
private readonly System.Func<T, System.Int32> m_MinGetter
private readonly System.Func<T, System.Int32> m_MinGetter;
private readonly System.Func<T, System.Int32> m_MaxGetter
private readonly System.Func<T, System.Int32> m_MaxGetter;
Constructors
public ComponentIntRangePropertyBinder
1(System.String labelId, System.String unit, System.FuncminGetter, System.Func maxGetter, System.Boolean signed = False, System.String icon = null, System.String valueIcon = null)`
public ComponentIntRangePropertyBinder`1(System.String labelId, System.String unit, System.Func<T, System.Int32> minGetter, System.Func<T, System.Int32> maxGetter, System.Boolean signed, System.String icon, System.String valueIcon);
Methods
public virtual GetMaxValue(Unity.Entities.EntityManager entityManager, Unity.Entities.Entity entity) : System.Int32
public virtual System.Int32 GetMaxValue(Unity.Entities.EntityManager entityManager, Unity.Entities.Entity entity);
public virtual GetMinValue(Unity.Entities.EntityManager entityManager, Unity.Entities.Entity entity) : System.Int32
public virtual System.Int32 GetMinValue(Unity.Entities.EntityManager entityManager, Unity.Entities.Entity entity);
public virtual Matches(Unity.Entities.EntityManager entityManager, Unity.Entities.Entity entity) : System.Boolean
public virtual System.Boolean Matches(Unity.Entities.EntityManager entityManager, Unity.Entities.Entity entity);