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Game.UI.InGame.PrefabUISystem+ComponentIntPropertyBinder`1

Assembly: Game
Namespace: Game.UI.InGame

Type: class public

Base: Game.UI.InGame.PrefabUISystem+IntPropertyBinder
Implements: Game.UI.InGame.PrefabUISystem+IPrefabPropertyBinder

Code

public class ComponentIntPropertyBinder<T> : Game.UI.InGame.PrefabUISystem+IntPropertyBinder, Game.UI.InGame.PrefabUISystem+IPrefabPropertyBinder
{
    private readonly System.Func<T, System.Int32> m_Getter;
    private readonly System.Boolean m_OmitZero;

    public ComponentIntPropertyBinder`1(System.String labelId, System.String unit, System.Func<T, System.Int32> getter, System.Boolean omitZero, System.Boolean signed, System.String icon, System.String valueIcon);

    public virtual System.Int32 GetValue(Unity.Entities.EntityManager entityManager, Unity.Entities.Entity entity);
    public virtual System.Boolean Matches(Unity.Entities.EntityManager entityManager, Unity.Entities.Entity entity);
}

Fields

  • private readonly System.Func<T, System.Int32> m_Getter
private readonly System.Func<T, System.Int32> m_Getter;
  • private readonly System.Boolean m_OmitZero
private readonly System.Boolean m_OmitZero;

Constructors

  • public ComponentIntPropertyBinder1(System.String labelId, System.String unit, System.Func getter, System.Boolean omitZero = True, System.Boolean signed = False, System.String icon = null, System.String valueIcon = null)`
public ComponentIntPropertyBinder`1(System.String labelId, System.String unit, System.Func<T, System.Int32> getter, System.Boolean omitZero, System.Boolean signed, System.String icon, System.String valueIcon);

Methods

  • public virtual GetValue(Unity.Entities.EntityManager entityManager, Unity.Entities.Entity entity) : System.Int32
public virtual System.Int32 GetValue(Unity.Entities.EntityManager entityManager, Unity.Entities.Entity entity);
  • public virtual Matches(Unity.Entities.EntityManager entityManager, Unity.Entities.Entity entity) : System.Boolean
public virtual System.Boolean Matches(Unity.Entities.EntityManager entityManager, Unity.Entities.Entity entity);