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Game.UI.InGame.PrefabUISystem+CityModifierBinder

Assembly: Game
Namespace: Game.UI.InGame

Type: class public

Base: System.Object
Implements: Game.UI.InGame.PrefabUISystem+IPrefabEffectBinder

Code

public class CityModifierBinder : Game.UI.InGame.PrefabUISystem+IPrefabEffectBinder
{
    public CityModifierBinder();

    public System.Void Bind(Colossal.UI.Binding.IJsonWriter binder, Unity.Entities.EntityManager entityManager, Unity.Entities.Entity entity);
    public static System.Void Bind<T>(Colossal.UI.Binding.IJsonWriter binder, T cityModifiers);
    public static System.String GetModifierUnit(Game.Prefabs.CityModifierData data);
    private static System.Boolean IsValidModifierType(Game.City.CityModifierType type);
    public System.Boolean Matches(Unity.Entities.EntityManager entityManager, Unity.Entities.Entity entity);
}

Constructors

  • public CityModifierBinder()
public CityModifierBinder();

Methods

  • public Bind(Colossal.UI.Binding.IJsonWriter binder, Unity.Entities.EntityManager entityManager, Unity.Entities.Entity entity) : System.Void
public System.Void Bind(Colossal.UI.Binding.IJsonWriter binder, Unity.Entities.EntityManager entityManager, Unity.Entities.Entity entity);
  • public static Bind<T>(Colossal.UI.Binding.IJsonWriter binder, T cityModifiers) : System.Void
public static System.Void Bind<T>(Colossal.UI.Binding.IJsonWriter binder, T cityModifiers);
  • public static GetModifierUnit(Game.Prefabs.CityModifierData data) : System.String
public static System.String GetModifierUnit(Game.Prefabs.CityModifierData data);
  • private static IsValidModifierType(Game.City.CityModifierType type) : System.Boolean
private static System.Boolean IsValidModifierType(Game.City.CityModifierType type);
  • public Matches(Unity.Entities.EntityManager entityManager, Unity.Entities.Entity entity) : System.Boolean
public System.Boolean Matches(Unity.Entities.EntityManager entityManager, Unity.Entities.Entity entity);