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Game.UI.InGame.TransportInfoviewUISystem+CargoSummary

Assembly: Game
Namespace: Game.UI.InGame

Type: struct sealed public

Base: System.ValueType

Attributes: IsReadOnly

Code

public sealed struct CargoSummary
{
    private readonly Unity.Entities.Entity m_Prefab;
    private readonly System.String <id>k__BackingField;
    private readonly System.String <icon>k__BackingField;
    private readonly System.Boolean <locked>k__BackingField;
    private readonly System.Int32 <lineCount>k__BackingField;
    private readonly System.Int32 <cargoCount>k__BackingField;

    public System.String id { get; }
    public System.String icon { get; }
    public System.Boolean locked { get; }
    public System.Int32 lineCount { get; }
    public System.Int32 cargoCount { get; }

    public CargoSummary(Unity.Entities.Entity prefab, System.String id, System.String icon, System.Boolean locked, System.Int32 lineCount, System.Int32 cargoCount);

    public System.Void Write(Game.UI.InGame.PrefabUISystem prefabUISystem, Colossal.UI.Binding.IJsonWriter writer);
}

Fields

  • private readonly Unity.Entities.Entity m_Prefab
private readonly Unity.Entities.Entity m_Prefab;
  • private readonly System.String <id>k__BackingField
private readonly System.String <id>k__BackingField;
  • private readonly System.String <icon>k__BackingField
private readonly System.String <icon>k__BackingField;
  • private readonly System.Boolean <locked>k__BackingField
private readonly System.Boolean <locked>k__BackingField;
  • private readonly System.Int32 <lineCount>k__BackingField
private readonly System.Int32 <lineCount>k__BackingField;
  • private readonly System.Int32 <cargoCount>k__BackingField
private readonly System.Int32 <cargoCount>k__BackingField;

Properties

  • public System.String id { get }
public System.String id { get; }
  • public System.String icon { get }
public System.String icon { get; }
  • public System.Boolean locked { get }
public System.Boolean locked { get; }
  • public System.Int32 lineCount { get }
public System.Int32 lineCount { get; }
  • public System.Int32 cargoCount { get }
public System.Int32 cargoCount { get; }

Constructors

  • public CargoSummary(Unity.Entities.Entity prefab, System.String id, System.String icon, System.Boolean locked, System.Int32 lineCount, System.Int32 cargoCount)
public CargoSummary(Unity.Entities.Entity prefab, System.String id, System.String icon, System.Boolean locked, System.Int32 lineCount, System.Int32 cargoCount);

Methods

  • public Write(Game.UI.InGame.PrefabUISystem prefabUISystem, Colossal.UI.Binding.IJsonWriter writer) : System.Void
public System.Void Write(Game.UI.InGame.PrefabUISystem prefabUISystem, Colossal.UI.Binding.IJsonWriter writer);