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Game.UI.InGame.ChirpLinkSystem+CachedEntityName

Assembly: Game
Namespace: Game.UI.InGame

Type: struct sealed public

Base: System.ValueType
Implements: Colossal.Serialization.Entities.ISerializable

Code

public sealed struct CachedEntityName : Colossal.Serialization.Entities.ISerializable
{
    public Unity.Entities.Entity m_Entity;
    public Game.UI.NameSystem+Name m_Name;

    public CachedEntityName(Game.UI.NameSystem nameSystem, Unity.Entities.Entity entity);

    public System.Void Deserialize<TReader>(TReader reader);
    public System.Void Serialize<TWriter>(TWriter writer);
}

Fields

  • public Unity.Entities.Entity m_Entity
public Unity.Entities.Entity m_Entity;
  • public Game.UI.NameSystem+Name m_Name
public Game.UI.NameSystem+Name m_Name;

Constructors

  • public CachedEntityName(Game.UI.NameSystem nameSystem, Unity.Entities.Entity entity)
public CachedEntityName(Game.UI.NameSystem nameSystem, Unity.Entities.Entity entity);

Methods

  • public Deserialize<TReader>(TReader reader) : System.Void
public System.Void Deserialize<TReader>(TReader reader);
  • public Serialize<TWriter>(TWriter writer) : System.Void
public System.Void Serialize<TWriter>(TWriter writer);