Game.UI.InGame.ChirpLinkSystem+CachedEntityName
Assembly: Game
Namespace: Game.UI.InGame
Type: struct sealed public
Base: System.ValueType
Implements: Colossal.Serialization.Entities.ISerializable
Code
public sealed struct CachedEntityName : Colossal.Serialization.Entities.ISerializable
{
public Unity.Entities.Entity m_Entity;
public Game.UI.NameSystem+Name m_Name;
public CachedEntityName(Game.UI.NameSystem nameSystem, Unity.Entities.Entity entity);
public System.Void Deserialize<TReader>(TReader reader);
public System.Void Serialize<TWriter>(TWriter writer);
}
Fields
public Unity.Entities.Entity m_Entity
public Unity.Entities.Entity m_Entity;
public Game.UI.NameSystem+Name m_Name
public Game.UI.NameSystem+Name m_Name;
Constructors
public CachedEntityName(Game.UI.NameSystem nameSystem, Unity.Entities.Entity entity)
public CachedEntityName(Game.UI.NameSystem nameSystem, Unity.Entities.Entity entity);
Methods
public Deserialize<TReader>(TReader reader) : System.Void
public System.Void Deserialize<TReader>(TReader reader);
public Serialize<TWriter>(TWriter writer) : System.Void
public System.Void Serialize<TWriter>(TWriter writer);