Game.UI.InGame.ChirpLinkSystem+CachedChirpData
Assembly: Game
Namespace: Game.UI.InGame
Type: struct sealed public
Base: System.ValueType
Implements: Colossal.Serialization.Entities.ISerializable
Code
public sealed struct CachedChirpData : Colossal.Serialization.Entities.ISerializable
{
public Game.UI.InGame.ChirpLinkSystem+CachedEntityName m_Sender;
public Game.UI.InGame.ChirpLinkSystem+CachedEntityName[] m_Links;
public CachedChirpData(Game.UI.NameSystem nameSystem, Game.Triggers.Chirp chirpData);
public CachedChirpData(Game.UI.NameSystem nameSystem, Game.Triggers.Chirp chirpData, Unity.Entities.DynamicBuffer<Game.Triggers.ChirpEntity> chirpEntities);
public System.Void Deserialize<TReader>(TReader reader);
public Game.UI.InGame.ChirpLinkSystem+CachedChirpData Remove(Unity.Entities.Entity entity);
public System.Void Serialize<TWriter>(TWriter writer);
public Game.UI.InGame.ChirpLinkSystem+CachedChirpData Update(Game.UI.NameSystem nameSystem, Unity.Entities.Entity entity);
}
Fields
public Game.UI.InGame.ChirpLinkSystem+CachedEntityName m_Sender
public Game.UI.InGame.ChirpLinkSystem+CachedEntityName m_Sender;
public Game.UI.InGame.ChirpLinkSystem+CachedEntityName[] m_Links
public Game.UI.InGame.ChirpLinkSystem+CachedEntityName[] m_Links;
Constructors
public CachedChirpData(Game.UI.NameSystem nameSystem, Game.Triggers.Chirp chirpData)
public CachedChirpData(Game.UI.NameSystem nameSystem, Game.Triggers.Chirp chirpData);
public CachedChirpData(Game.UI.NameSystem nameSystem, Game.Triggers.Chirp chirpData, Unity.Entities.DynamicBuffer<Game.Triggers.ChirpEntity> chirpEntities)
public CachedChirpData(Game.UI.NameSystem nameSystem, Game.Triggers.Chirp chirpData, Unity.Entities.DynamicBuffer<Game.Triggers.ChirpEntity> chirpEntities);
Methods
public Deserialize<TReader>(TReader reader) : System.Void
public System.Void Deserialize<TReader>(TReader reader);
public Remove(Unity.Entities.Entity entity) : Game.UI.InGame.ChirpLinkSystem+CachedChirpData
public Game.UI.InGame.ChirpLinkSystem+CachedChirpData Remove(Unity.Entities.Entity entity);
public Serialize<TWriter>(TWriter writer) : System.Void
public System.Void Serialize<TWriter>(TWriter writer);
public Update(Game.UI.NameSystem nameSystem, Unity.Entities.Entity entity) : Game.UI.InGame.ChirpLinkSystem+CachedChirpData
public Game.UI.InGame.ChirpLinkSystem+CachedChirpData Update(Game.UI.NameSystem nameSystem, Unity.Entities.Entity entity);