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Game.UI.InGame.ToolUISystem+Brush

Assembly: Game
Namespace: Game.UI.InGame

Type: struct sealed public

Base: System.ValueType
Implements: Colossal.UI.Binding.IJsonWritable

Code

public sealed struct Brush : Colossal.UI.Binding.IJsonWritable
{
    public Unity.Entities.Entity m_Entity;
    public System.String m_Name;
    public System.String m_Icon;
    public System.Int32 m_Priority;

    public System.Void Write(Colossal.UI.Binding.IJsonWriter writer);
}

Fields

  • public Unity.Entities.Entity m_Entity
public Unity.Entities.Entity m_Entity;
  • public System.String m_Name
public System.String m_Name;
  • public System.String m_Icon
public System.String m_Icon;
  • public System.Int32 m_Priority
public System.Int32 m_Priority;

Methods

  • public Write(Colossal.UI.Binding.IJsonWriter writer) : System.Void
public System.Void Write(Colossal.UI.Binding.IJsonWriter writer);