Game.UI.InGame.ToolUISystem+Brush
Assembly: Game
Namespace: Game.UI.InGame
Type: struct sealed public
Base: System.ValueType
Implements: Colossal.UI.Binding.IJsonWritable
Code
public sealed struct Brush : Colossal.UI.Binding.IJsonWritable
{
public Unity.Entities.Entity m_Entity;
public System.String m_Name;
public System.String m_Icon;
public System.Int32 m_Priority;
public System.Void Write(Colossal.UI.Binding.IJsonWriter writer);
}
Fields
public Unity.Entities.Entity m_Entity
public Unity.Entities.Entity m_Entity;
public System.String m_Name
public System.String m_Name;
public System.String m_Icon
public System.String m_Icon;
public System.Int32 m_Priority
public System.Int32 m_Priority;
Methods
public Write(Colossal.UI.Binding.IJsonWriter writer) : System.Void
public System.Void Write(Colossal.UI.Binding.IJsonWriter writer);