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Game.UI.IconValuePairs+IconValuePair

Assembly: Game
Namespace: Game.UI

Type: struct sealed public

Base: System.ValueType

Code

public sealed struct IconValuePair
{
    private readonly System.String <icon>k__BackingField;
    private readonly System.Single <stop>k__BackingField;

    public System.String icon { get; }
    public System.Single stop { get; }

    public IconValuePair(System.String icon, System.Single stop);

}

Fields

  • private readonly System.String <icon>k__BackingField
private readonly System.String <icon>k__BackingField;
  • private readonly System.Single <stop>k__BackingField
private readonly System.Single <stop>k__BackingField;

Properties

  • public System.String icon { get }
public System.String icon { get; }
  • public System.Single stop { get }
public System.Single stop { get; }

Constructors

  • public IconValuePair(System.String icon, System.Single stop)
public IconValuePair(System.String icon, System.Single stop);