Game.UI.IconValuePairs+IconValuePair
Assembly: Game
Namespace: Game.UI
Type: struct sealed public
Base: System.ValueType
Code
public sealed struct IconValuePair
{
private readonly System.String <icon>k__BackingField;
private readonly System.Single <stop>k__BackingField;
public System.String icon { get; }
public System.Single stop { get; }
public IconValuePair(System.String icon, System.Single stop);
}
Fields
private readonly System.String <icon>k__BackingField
private readonly System.String <icon>k__BackingField;
private readonly System.Single <stop>k__BackingField
private readonly System.Single <stop>k__BackingField;
Properties
public System.String icon { get }
public System.String icon { get; }
public System.Single stop { get }
public System.Single stop { get; }
Constructors
public IconValuePair(System.String icon, System.Single stop)
public IconValuePair(System.String icon, System.Single stop);