Game.UI.Editor.Widgets.ItemPickerPopupAdapter`1
Assembly: Game
Namespace: Game.UI.Editor.Widgets
Type: class public
Base: System.Object
Implements: Game.UI.Editor.ItemPicker<Game.UI.Editor.Widgets.ItemPickerPopup<T>>
, Game.UI.Editor.PopupSearchField+IAdapter
, Game.UI.Editor.SearchField+IAdapter
, Game.UI.Editor.ItemPickerFooter+IAdapter
Code
public class ItemPickerPopupAdapter<T> : Game.UI.Editor.ItemPicker<Game.UI.Editor.Widgets.ItemPickerPopup<T>>, Game.UI.Editor.PopupSearchField+IAdapter, Game.UI.Editor.SearchField+IAdapter, Game.UI.Editor.ItemPickerFooter+IAdapter
{
public System.Action<T> onSelectedItemChanged;
private readonly System.Collections.Generic.List<Game.UI.Editor.Widgets.ItemPickerPopup<T>> <filteredItems>k__BackingField;
private System.Int32 <columnCount>k__BackingField;
private System.Collections.Generic.List<Game.UI.Editor.Widgets.ItemPickerPopup<T>> m_Items;
private Game.UI.Editor.Widgets.ItemPickerPopup<T> m_SelectedItem;
private System.String m_SearchQuery;
private System.Boolean m_FilteredItemsDirty;
public Game.UI.Editor.Widgets.ItemPickerPopup<T> selectedItem { get; set; }
public T selectedValue { get; set; }
public System.Collections.Generic.List<Game.UI.Editor.Widgets.ItemPickerPopup<T>> items { get; }
public System.Collections.Generic.List<Game.UI.Editor.Widgets.ItemPickerPopup<T>> filteredItems { get; }
public System.Int32 length { get; }
public System.Int32 columnCount { get; set; }
public System.String searchQuery { get; set; }
public System.Collections.Generic.IEnumerable<Game.UI.Editor.PopupSearchField+Suggestion> searchSuggestions { get; }
public System.Boolean searchQueryIsFavorite { get; }
public ItemPickerPopupAdapter`1();
public System.Void SetFavorite(System.Int32 index, System.Boolean favorite);
public System.Void SetFavorite(System.String query, System.Boolean favorite);
public System.Void SetItems(System.Collections.Generic.IEnumerable<Game.UI.Editor.Widgets.ItemPickerPopup<T>> newItems);
public System.Boolean Update();
private System.Void UpdateFilteredItems();
}
Fields
public System.Action<T> onSelectedItemChanged
public System.Action<T> onSelectedItemChanged;
private readonly System.Collections.Generic.List<Game.UI.Editor.Widgets.ItemPickerPopup<T>> <filteredItems>k__BackingField
private readonly System.Collections.Generic.List<Game.UI.Editor.Widgets.ItemPickerPopup<T>> <filteredItems>k__BackingField;
private System.Int32 <columnCount>k__BackingField
private System.Int32 <columnCount>k__BackingField;
private System.Collections.Generic.List<Game.UI.Editor.Widgets.ItemPickerPopup<T>> m_Items
private System.Collections.Generic.List<Game.UI.Editor.Widgets.ItemPickerPopup<T>> m_Items;
private Game.UI.Editor.Widgets.ItemPickerPopup<T> m_SelectedItem
private Game.UI.Editor.Widgets.ItemPickerPopup<T> m_SelectedItem;
private System.String m_SearchQuery
private System.String m_SearchQuery;
private System.Boolean m_FilteredItemsDirty
private System.Boolean m_FilteredItemsDirty;
Properties
public Game.UI.Editor.Widgets.ItemPickerPopup<T> selectedItem { get; set }
public Game.UI.Editor.Widgets.ItemPickerPopup<T> selectedItem { get; set; }
public T selectedValue { get; set }
public T selectedValue { get; set; }
public System.Collections.Generic.List<Game.UI.Editor.Widgets.ItemPickerPopup<T>> items { get }
public System.Collections.Generic.List<Game.UI.Editor.Widgets.ItemPickerPopup<T>> items { get; }
public System.Collections.Generic.List<Game.UI.Editor.Widgets.ItemPickerPopup<T>> filteredItems { get }
public System.Collections.Generic.List<Game.UI.Editor.Widgets.ItemPickerPopup<T>> filteredItems { get; }
public System.Int32 length { get }
public System.Int32 length { get; }
public System.Int32 columnCount { get; set }
public System.Int32 columnCount { get; set; }
public System.String searchQuery { get; set }
public System.String searchQuery { get; set; }
public System.Collections.Generic.IEnumerable<Game.UI.Editor.PopupSearchField+Suggestion> searchSuggestions { get }
public System.Collections.Generic.IEnumerable<Game.UI.Editor.PopupSearchField+Suggestion> searchSuggestions { get; }
public System.Boolean searchQueryIsFavorite { get }
public System.Boolean searchQueryIsFavorite { get; }
Constructors
public ItemPickerPopupAdapter
1()`
public ItemPickerPopupAdapter`1();
Methods
public SetFavorite(System.Int32 index, System.Boolean favorite) : System.Void
public System.Void SetFavorite(System.Int32 index, System.Boolean favorite);
public SetFavorite(System.String query, System.Boolean favorite) : System.Void
public System.Void SetFavorite(System.String query, System.Boolean favorite);
public SetItems(System.Collections.Generic.IEnumerable<Game.UI.Editor.Widgets.ItemPickerPopup<T>> newItems) : System.Void
public System.Void SetItems(System.Collections.Generic.IEnumerable<Game.UI.Editor.Widgets.ItemPickerPopup<T>> newItems);
public Update() : System.Boolean
public System.Boolean Update();
private UpdateFilteredItems() : System.Void
private System.Void UpdateFilteredItems();
Nested types
Game.UI.Editor.Widgets.ItemPickerPopupAdapter<T>
Game.UI.Editor.Widgets.ItemPickerPopupAdapter<T>
Game.UI.Editor.Widgets.ItemPickerPopupAdapter<T>
Game.UI.Editor.Widgets.ItemPickerPopupAdapter<T>