Game.UI.Editor.WaterPanelSystem+WaterConfig+WaterSourcePositionFactory
Assembly: Game
Namespace: Game.UI.Editor
Type: class public
Base: System.Object
Implements: Game.UI.Widgets.IFieldBuilderFactory
Code
public class WaterSourcePositionFactory : Game.UI.Widgets.IFieldBuilderFactory
{
public WaterSourcePositionFactory();
private Game.UI.Widgets.IWidget <TryCreate>b__0_0(Game.Reflection.IValueAccessor accessor);
private System.Void Locate(Game.Reflection.CastAccessor<Unity.Mathematics.float2> accessor);
public Game.UI.Widgets.FieldBuilder TryCreate(System.Type memberType, System.Object[] attributes);
}
Constructors
public WaterSourcePositionFactory()
public WaterSourcePositionFactory();
Methods
private <TryCreate>b__0_0(Game.Reflection.IValueAccessor accessor) : Game.UI.Widgets.IWidget
private Game.UI.Widgets.IWidget <TryCreate>b__0_0(Game.Reflection.IValueAccessor accessor);
private Locate(Game.Reflection.CastAccessor<Unity.Mathematics.float2> accessor) : System.Void
private System.Void Locate(Game.Reflection.CastAccessor<Unity.Mathematics.float2> accessor);
public TryCreate(System.Type memberType, System.Object[] attributes) : Game.UI.Widgets.FieldBuilder
public Game.UI.Widgets.FieldBuilder TryCreate(System.Type memberType, System.Object[] attributes);
Nested types
Game.UI.Editor.WaterPanelSystem+WaterConfig+WaterSourcePositionFactory+<>c__DisplayClass0_0