Skip to content

Game.UI.Editor.WaterPanelSystem+WaterConfig+WaterSourcePositionFactory

Assembly: Game
Namespace: Game.UI.Editor

Type: class public

Base: System.Object
Implements: Game.UI.Widgets.IFieldBuilderFactory

Code

public class WaterSourcePositionFactory : Game.UI.Widgets.IFieldBuilderFactory
{
    public WaterSourcePositionFactory();

    private Game.UI.Widgets.IWidget <TryCreate>b__0_0(Game.Reflection.IValueAccessor accessor);
    private System.Void Locate(Game.Reflection.CastAccessor<Unity.Mathematics.float2> accessor);
    public Game.UI.Widgets.FieldBuilder TryCreate(System.Type memberType, System.Object[] attributes);
}

Constructors

  • public WaterSourcePositionFactory()
public WaterSourcePositionFactory();

Methods

  • private <TryCreate>b__0_0(Game.Reflection.IValueAccessor accessor) : Game.UI.Widgets.IWidget
private Game.UI.Widgets.IWidget <TryCreate>b__0_0(Game.Reflection.IValueAccessor accessor);
  • private Locate(Game.Reflection.CastAccessor<Unity.Mathematics.float2> accessor) : System.Void
private System.Void Locate(Game.Reflection.CastAccessor<Unity.Mathematics.float2> accessor);
  • public TryCreate(System.Type memberType, System.Object[] attributes) : Game.UI.Widgets.FieldBuilder
public Game.UI.Widgets.FieldBuilder TryCreate(System.Type memberType, System.Object[] attributes);

Nested types

  • Game.UI.Editor.WaterPanelSystem+WaterConfig+WaterSourcePositionFactory+<>c__DisplayClass0_0