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Game.UI.Editor.WaterPanelSystem+WaterConfig+WaterSource

Assembly: Game
Namespace: Game.UI.Editor

Type: class abstract public

Base: System.Object

Code

public abstract class WaterSource
{
    public System.Boolean m_Initialized;
    public Unity.Mathematics.float2 m_Position;
    public System.Single m_Radius;
    public System.Single m_Pollution;

    protected WaterSource();

}

Fields

  • public System.Boolean m_Initialized
public System.Boolean m_Initialized;
  • public Unity.Mathematics.float2 m_Position
public Unity.Mathematics.float2 m_Position;
  • public System.Single m_Radius
public System.Single m_Radius;
  • public System.Single m_Pollution
public System.Single m_Pollution;

Constructors

  • protected WaterSource()
protected WaterSource();