Game.UI.Editor.WaterPanelSystem+WaterConfig+WaterSource
Assembly: Game
Namespace: Game.UI.Editor
Type: class abstract public
Base: System.Object
Code
public abstract class WaterSource
{
public System.Boolean m_Initialized;
public Unity.Mathematics.float2 m_Position;
public System.Single m_Radius;
public System.Single m_Pollution;
protected WaterSource();
}
Fields
public System.Boolean m_Initialized
public System.Boolean m_Initialized;
public Unity.Mathematics.float2 m_Position
public Unity.Mathematics.float2 m_Position;
public System.Single m_Radius
public System.Single m_Radius;
public System.Single m_Pollution
public System.Single m_Pollution;
Constructors
protected WaterSource()
protected WaterSource();