Game.UI.Editor.EditorHierarchyUISystem+ViewportItem
Assembly: Game
Namespace: Game.UI.Editor
Type: struct sealed public
Base: System.ValueType
Implements: Colossal.UI.Binding.IJsonWritable
Code
public sealed struct ViewportItem : Colossal.UI.Binding.IJsonWritable
{
public Game.UI.Editor.EditorHierarchyUISystem+ItemId id;
public System.Byte level;
public System.Boolean expandable;
public System.Boolean expanded;
public Game.UI.Localization.LocalizedString name;
public System.Boolean selectable;
public System.Boolean saveable;
public System.Nullable<Game.UI.Localization.LocalizedString> tooltip;
public System.Boolean EqualsHierarchy(Game.UI.Editor.EditorHierarchyUISystem+HierarchyItem other);
public System.Void Write(Colossal.UI.Binding.IJsonWriter writer);
}
Fields
public Game.UI.Editor.EditorHierarchyUISystem+ItemId id
public Game.UI.Editor.EditorHierarchyUISystem+ItemId id;
public System.Byte level
public System.Byte level;
public System.Boolean expandable
public System.Boolean expandable;
public System.Boolean expanded
public System.Boolean expanded;
public Game.UI.Localization.LocalizedString name
public Game.UI.Localization.LocalizedString name;
public System.Boolean selectable
public System.Boolean selectable;
public System.Boolean saveable
public System.Boolean saveable;
public System.Nullable<Game.UI.Localization.LocalizedString> tooltip
public System.Nullable<Game.UI.Localization.LocalizedString> tooltip;
Methods
public EqualsHierarchy(Game.UI.Editor.EditorHierarchyUISystem+HierarchyItem other) : System.Boolean
public System.Boolean EqualsHierarchy(Game.UI.Editor.EditorHierarchyUISystem+HierarchyItem other);
public Write(Colossal.UI.Binding.IJsonWriter writer) : System.Void
public System.Void Write(Colossal.UI.Binding.IJsonWriter writer);