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Game.UI.Editor.EditorHierarchyUISystem+ViewportItem

Assembly: Game
Namespace: Game.UI.Editor

Type: struct sealed public

Base: System.ValueType
Implements: Colossal.UI.Binding.IJsonWritable

Code

public sealed struct ViewportItem : Colossal.UI.Binding.IJsonWritable
{
    public Game.UI.Editor.EditorHierarchyUISystem+ItemId id;
    public System.Byte level;
    public System.Boolean expandable;
    public System.Boolean expanded;
    public Game.UI.Localization.LocalizedString name;
    public System.Boolean selectable;
    public System.Boolean saveable;
    public System.Nullable<Game.UI.Localization.LocalizedString> tooltip;

    public System.Boolean EqualsHierarchy(Game.UI.Editor.EditorHierarchyUISystem+HierarchyItem other);
    public System.Void Write(Colossal.UI.Binding.IJsonWriter writer);
}

Fields

  • public Game.UI.Editor.EditorHierarchyUISystem+ItemId id
public Game.UI.Editor.EditorHierarchyUISystem+ItemId id;
  • public System.Byte level
public System.Byte level;
  • public System.Boolean expandable
public System.Boolean expandable;
  • public System.Boolean expanded
public System.Boolean expanded;
  • public Game.UI.Localization.LocalizedString name
public Game.UI.Localization.LocalizedString name;
  • public System.Boolean selectable
public System.Boolean selectable;
  • public System.Boolean saveable
public System.Boolean saveable;
  • public System.Nullable<Game.UI.Localization.LocalizedString> tooltip
public System.Nullable<Game.UI.Localization.LocalizedString> tooltip;

Methods

  • public EqualsHierarchy(Game.UI.Editor.EditorHierarchyUISystem+HierarchyItem other) : System.Boolean
public System.Boolean EqualsHierarchy(Game.UI.Editor.EditorHierarchyUISystem+HierarchyItem other);
  • public Write(Colossal.UI.Binding.IJsonWriter writer) : System.Void
public System.Void Write(Colossal.UI.Binding.IJsonWriter writer);