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Game.UI.Editor.EditorAssetCategorySystem+ThemeFilter

Assembly: Game
Namespace: Game.UI.Editor

Type: class public

Base: System.Object
Implements: Game.UI.Editor.EditorAssetCategorySystem+IEditorAssetCategoryFilter

Code

public class ThemeFilter : Game.UI.Editor.EditorAssetCategorySystem+IEditorAssetCategoryFilter
{
    public Unity.Entities.Entity m_Theme;
    public System.Boolean m_DefaultResult;

    public ThemeFilter();

    public System.Boolean Contains(Unity.Entities.Entity prefab, Unity.Entities.EntityManager entityManager, Game.Prefabs.PrefabSystem prefabSystem);
}

Fields

  • public Unity.Entities.Entity m_Theme
public Unity.Entities.Entity m_Theme;
  • public System.Boolean m_DefaultResult
public System.Boolean m_DefaultResult;

Constructors

  • public ThemeFilter()
public ThemeFilter();

Methods

  • public Contains(Unity.Entities.Entity prefab, Unity.Entities.EntityManager entityManager, Game.Prefabs.PrefabSystem prefabSystem) : System.Boolean
public System.Boolean Contains(Unity.Entities.Entity prefab, Unity.Entities.EntityManager entityManager, Game.Prefabs.PrefabSystem prefabSystem);