Game.UI.Editor.EditorAssetCategorySystem+SignatureBuildingFilter
Assembly: Game
Namespace: Game.UI.Editor
Type: class public
Base: System.Object
Implements: Game.UI.Editor.EditorAssetCategorySystem+IEditorAssetCategoryFilter
Code
public class SignatureBuildingFilter : Game.UI.Editor.EditorAssetCategorySystem+IEditorAssetCategoryFilter
{
public Game.Zones.AreaType m_AreaType;
public System.Boolean m_Office;
public Unity.Entities.Entity m_Theme;
public SignatureBuildingFilter();
public System.Boolean Contains(Unity.Entities.Entity prefab, Unity.Entities.EntityManager entityManager, Game.Prefabs.PrefabSystem prefabSystem);
}
Fields
public Game.Zones.AreaType m_AreaType
public Game.Zones.AreaType m_AreaType;
public System.Boolean m_Office
public System.Boolean m_Office;
public Unity.Entities.Entity m_Theme
public Unity.Entities.Entity m_Theme;
Constructors
public SignatureBuildingFilter()
public SignatureBuildingFilter();
Methods
public Contains(Unity.Entities.Entity prefab, Unity.Entities.EntityManager entityManager, Game.Prefabs.PrefabSystem prefabSystem) : System.Boolean
public System.Boolean Contains(Unity.Entities.Entity prefab, Unity.Entities.EntityManager entityManager, Game.Prefabs.PrefabSystem prefabSystem);