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Game.UI.Editor.EditorAssetCategorySystem+SignatureBuildingFilter

Assembly: Game
Namespace: Game.UI.Editor

Type: class public

Base: System.Object
Implements: Game.UI.Editor.EditorAssetCategorySystem+IEditorAssetCategoryFilter

Code

public class SignatureBuildingFilter : Game.UI.Editor.EditorAssetCategorySystem+IEditorAssetCategoryFilter
{
    public Game.Zones.AreaType m_AreaType;
    public System.Boolean m_Office;
    public Unity.Entities.Entity m_Theme;

    public SignatureBuildingFilter();

    public System.Boolean Contains(Unity.Entities.Entity prefab, Unity.Entities.EntityManager entityManager, Game.Prefabs.PrefabSystem prefabSystem);
}

Fields

  • public Game.Zones.AreaType m_AreaType
public Game.Zones.AreaType m_AreaType;
  • public System.Boolean m_Office
public System.Boolean m_Office;
  • public Unity.Entities.Entity m_Theme
public Unity.Entities.Entity m_Theme;

Constructors

  • public SignatureBuildingFilter()
public SignatureBuildingFilter();

Methods

  • public Contains(Unity.Entities.Entity prefab, Unity.Entities.EntityManager entityManager, Game.Prefabs.PrefabSystem prefabSystem) : System.Boolean
public System.Boolean Contains(Unity.Entities.Entity prefab, Unity.Entities.EntityManager entityManager, Game.Prefabs.PrefabSystem prefabSystem);