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Game.UI.Editor.SeasonsField+SeasonCurves

Assembly: Game
Namespace: Game.UI.Editor

Type: struct sealed public

Base: System.ValueType
Implements: Colossal.UI.Binding.IJsonWritable, Colossal.UI.Binding.IJsonReadable

Code

public sealed struct SeasonCurves : Colossal.UI.Binding.IJsonWritable, Colossal.UI.Binding.IJsonReadable
{
    public UnityEngine.AnimationCurve m_Temperature;
    public UnityEngine.AnimationCurve m_Precipitation;
    public UnityEngine.AnimationCurve m_Cloudiness;
    public UnityEngine.AnimationCurve m_Aurora;
    public UnityEngine.AnimationCurve m_Fog;

    public System.Void Read(Colossal.UI.Binding.IJsonReader reader);
    public System.Void Write(Colossal.UI.Binding.IJsonWriter writer);
}

Fields

  • public UnityEngine.AnimationCurve m_Temperature
public UnityEngine.AnimationCurve m_Temperature;
  • public UnityEngine.AnimationCurve m_Precipitation
public UnityEngine.AnimationCurve m_Precipitation;
  • public UnityEngine.AnimationCurve m_Cloudiness
public UnityEngine.AnimationCurve m_Cloudiness;
  • public UnityEngine.AnimationCurve m_Aurora
public UnityEngine.AnimationCurve m_Aurora;
  • public UnityEngine.AnimationCurve m_Fog
public UnityEngine.AnimationCurve m_Fog;

Methods

  • public Read(Colossal.UI.Binding.IJsonReader reader) : System.Void
public System.Void Read(Colossal.UI.Binding.IJsonReader reader);
  • public Write(Colossal.UI.Binding.IJsonWriter writer) : System.Void
public System.Void Write(Colossal.UI.Binding.IJsonWriter writer);