Game.UI.Editor.SeasonsField+SeasonCurves
Assembly: Game
Namespace: Game.UI.Editor
Type: struct sealed public
Base: System.ValueType
Implements: Colossal.UI.Binding.IJsonWritable
, Colossal.UI.Binding.IJsonReadable
Code
public sealed struct SeasonCurves : Colossal.UI.Binding.IJsonWritable, Colossal.UI.Binding.IJsonReadable
{
public UnityEngine.AnimationCurve m_Temperature;
public UnityEngine.AnimationCurve m_Precipitation;
public UnityEngine.AnimationCurve m_Cloudiness;
public UnityEngine.AnimationCurve m_Aurora;
public UnityEngine.AnimationCurve m_Fog;
public System.Void Read(Colossal.UI.Binding.IJsonReader reader);
public System.Void Write(Colossal.UI.Binding.IJsonWriter writer);
}
Fields
public UnityEngine.AnimationCurve m_Temperature
public UnityEngine.AnimationCurve m_Temperature;
public UnityEngine.AnimationCurve m_Precipitation
public UnityEngine.AnimationCurve m_Precipitation;
public UnityEngine.AnimationCurve m_Cloudiness
public UnityEngine.AnimationCurve m_Cloudiness;
public UnityEngine.AnimationCurve m_Aurora
public UnityEngine.AnimationCurve m_Aurora;
public UnityEngine.AnimationCurve m_Fog
public UnityEngine.AnimationCurve m_Fog;
Methods
public Read(Colossal.UI.Binding.IJsonReader reader) : System.Void
public System.Void Read(Colossal.UI.Binding.IJsonReader reader);
public Write(Colossal.UI.Binding.IJsonWriter writer) : System.Void
public System.Void Write(Colossal.UI.Binding.IJsonWriter writer);