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Game.UI.Editor.SeasonWheel+Season

Assembly: Game
Namespace: Game.UI.Editor

Type: struct sealed public

Base: System.ValueType
Implements: Colossal.UI.Binding.IJsonWritable, System.IEquatable<Game.UI.Editor.SeasonWheel+Season>

Code

public sealed struct Season : Colossal.UI.Binding.IJsonWritable, System.IEquatable<Game.UI.Editor.SeasonWheel+Season>
{
    public Unity.Entities.Entity entity;
    public Colossal.Mathematics.Bounds1 startTimeOfYear;
    public System.Single temperature;

    public System.Boolean Equals(Game.UI.Editor.SeasonWheel+Season other);
    public virtual System.Boolean Equals(System.Object obj);
    public virtual System.Int32 GetHashCode();
    public System.Void Write(Colossal.UI.Binding.IJsonWriter writer);
}

Fields

  • public Unity.Entities.Entity entity
public Unity.Entities.Entity entity;
  • public Colossal.Mathematics.Bounds1 startTimeOfYear
public Colossal.Mathematics.Bounds1 startTimeOfYear;
  • public System.Single temperature
public System.Single temperature;

Methods

  • public Equals(Game.UI.Editor.SeasonWheel+Season other) : System.Boolean
public System.Boolean Equals(Game.UI.Editor.SeasonWheel+Season other);
  • public virtual Equals(System.Object obj) : System.Boolean
public virtual System.Boolean Equals(System.Object obj);
  • public virtual GetHashCode() : System.Int32
public virtual System.Int32 GetHashCode();
  • public Write(Colossal.UI.Binding.IJsonWriter writer) : System.Void
public System.Void Write(Colossal.UI.Binding.IJsonWriter writer);