Game.UI.Editor.SeasonWheel+Season
Assembly: Game
Namespace: Game.UI.Editor
Type: struct sealed public
Base: System.ValueType
Implements: Colossal.UI.Binding.IJsonWritable
, System.IEquatable<Game.UI.Editor.SeasonWheel+Season>
Code
public sealed struct Season : Colossal.UI.Binding.IJsonWritable, System.IEquatable<Game.UI.Editor.SeasonWheel+Season>
{
public Unity.Entities.Entity entity;
public Colossal.Mathematics.Bounds1 startTimeOfYear;
public System.Single temperature;
public System.Boolean Equals(Game.UI.Editor.SeasonWheel+Season other);
public virtual System.Boolean Equals(System.Object obj);
public virtual System.Int32 GetHashCode();
public System.Void Write(Colossal.UI.Binding.IJsonWriter writer);
}
Fields
public Unity.Entities.Entity entity
public Unity.Entities.Entity entity;
public Colossal.Mathematics.Bounds1 startTimeOfYear
public Colossal.Mathematics.Bounds1 startTimeOfYear;
public System.Single temperature
public System.Single temperature;
Methods
public Equals(Game.UI.Editor.SeasonWheel+Season other) : System.Boolean
public System.Boolean Equals(Game.UI.Editor.SeasonWheel+Season other);
public virtual Equals(System.Object obj) : System.Boolean
public virtual System.Boolean Equals(System.Object obj);
public virtual GetHashCode() : System.Int32
public virtual System.Int32 GetHashCode();
public Write(Colossal.UI.Binding.IJsonWriter writer) : System.Void
public System.Void Write(Colossal.UI.Binding.IJsonWriter writer);