Game.UI.Editor.AssetImportPanel+PrefabFactory
Assembly: Game
Namespace: Game.UI.Editor
Type: class public
Base: System.Object
Implements: Game.AssetPipeline.IPrefabFactory
Code
public class PrefabFactory : Game.AssetPipeline.IPrefabFactory
{
private readonly System.Collections.Generic.List<System.ValueTuple<Game.Prefabs.PrefabBase, System.String>> m_RootPrefabs;
private readonly System.Collections.Generic.List<Game.Prefabs.PrefabBase> m_CreatedPrefabs;
public System.Collections.Generic.IReadOnlyList<System.ValueTuple<Game.Prefabs.PrefabBase, System.String>> rootPrefabs { get; }
public System.Collections.Generic.IReadOnlyList<Game.Prefabs.PrefabBase> prefabs { get; }
public PrefabFactory();
public T CreatePrefab<T>(System.String sourcePath, System.String rootMeshName, System.Int32 lodLevel);
private T LoadOrCreateAsset<T>(System.String sourcePath, System.String rootMeshName);
private static System.Boolean PathCompare(System.String subPath1, System.String subPath2);
}
Fields
private readonly System.Collections.Generic.List<System.ValueTuple<Game.Prefabs.PrefabBase, System.String>> m_RootPrefabs
private readonly System.Collections.Generic.List<System.ValueTuple<Game.Prefabs.PrefabBase, System.String>> m_RootPrefabs;
private readonly System.Collections.Generic.List<Game.Prefabs.PrefabBase> m_CreatedPrefabs
private readonly System.Collections.Generic.List<Game.Prefabs.PrefabBase> m_CreatedPrefabs;
Properties
public System.Collections.Generic.IReadOnlyList<System.ValueTuple<Game.Prefabs.PrefabBase, System.String>> rootPrefabs { get }
public System.Collections.Generic.IReadOnlyList<System.ValueTuple<Game.Prefabs.PrefabBase, System.String>> rootPrefabs { get; }
public System.Collections.Generic.IReadOnlyList<Game.Prefabs.PrefabBase> prefabs { get }
public System.Collections.Generic.IReadOnlyList<Game.Prefabs.PrefabBase> prefabs { get; }
Constructors
public PrefabFactory()
public PrefabFactory();
Methods
public CreatePrefab<T>(System.String sourcePath, System.String rootMeshName, System.Int32 lodLevel) : T
public T CreatePrefab<T>(System.String sourcePath, System.String rootMeshName, System.Int32 lodLevel);
private LoadOrCreateAsset<T>(System.String sourcePath, System.String rootMeshName) : T
private T LoadOrCreateAsset<T>(System.String sourcePath, System.String rootMeshName);
private static PathCompare(System.String subPath1, System.String subPath2) : System.Boolean
private static System.Boolean PathCompare(System.String subPath1, System.String subPath2);
Nested types
Game.UI.Editor.AssetImportPanel+PrefabFactory+<>c__DisplayClass8_0<T>