Game.UI.Editor.EditorAssetCategorySystem+PassengerCountFilter
Assembly: Game
Namespace: Game.UI.Editor
Type: class public
Base: System.Object
Implements: Game.UI.Editor.EditorAssetCategorySystem+IEditorAssetCategoryFilter
Code
public class PassengerCountFilter : Game.UI.Editor.EditorAssetCategorySystem+IEditorAssetCategoryFilter
{
public Game.UI.Editor.EditorAssetCategorySystem+PassengerCountFilter+FilterType m_Type;
public System.Int32 m_Count;
public PassengerCountFilter();
private System.Boolean Check(Game.Prefabs.PersonalCarData data);
public System.Boolean Contains(Unity.Entities.Entity prefab, Unity.Entities.EntityManager entityManager, Game.Prefabs.PrefabSystem _);
}
Fields
public Game.UI.Editor.EditorAssetCategorySystem+PassengerCountFilter+FilterType m_Type
public Game.UI.Editor.EditorAssetCategorySystem+PassengerCountFilter+FilterType m_Type;
public System.Int32 m_Count
public System.Int32 m_Count;
Constructors
public PassengerCountFilter()
public PassengerCountFilter();
Methods
private Check(Game.Prefabs.PersonalCarData data) : System.Boolean
private System.Boolean Check(Game.Prefabs.PersonalCarData data);
public Contains(Unity.Entities.Entity prefab, Unity.Entities.EntityManager entityManager, Game.Prefabs.PrefabSystem _) : System.Boolean
public System.Boolean Contains(Unity.Entities.Entity prefab, Unity.Entities.EntityManager entityManager, Game.Prefabs.PrefabSystem _);
Nested types
Game.UI.Editor.EditorAssetCategorySystem+PassengerCountFilter+FilterType