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Game.UI.Editor.EditorAssetCategorySystem+PassengerCountFilter

Assembly: Game
Namespace: Game.UI.Editor

Type: class public

Base: System.Object
Implements: Game.UI.Editor.EditorAssetCategorySystem+IEditorAssetCategoryFilter

Code

public class PassengerCountFilter : Game.UI.Editor.EditorAssetCategorySystem+IEditorAssetCategoryFilter
{
    public Game.UI.Editor.EditorAssetCategorySystem+PassengerCountFilter+FilterType m_Type;
    public System.Int32 m_Count;

    public PassengerCountFilter();

    private System.Boolean Check(Game.Prefabs.PersonalCarData data);
    public System.Boolean Contains(Unity.Entities.Entity prefab, Unity.Entities.EntityManager entityManager, Game.Prefabs.PrefabSystem _);
}

Fields

  • public Game.UI.Editor.EditorAssetCategorySystem+PassengerCountFilter+FilterType m_Type
public Game.UI.Editor.EditorAssetCategorySystem+PassengerCountFilter+FilterType m_Type;
  • public System.Int32 m_Count
public System.Int32 m_Count;

Constructors

  • public PassengerCountFilter()
public PassengerCountFilter();

Methods

  • private Check(Game.Prefabs.PersonalCarData data) : System.Boolean
private System.Boolean Check(Game.Prefabs.PersonalCarData data);
  • public Contains(Unity.Entities.Entity prefab, Unity.Entities.EntityManager entityManager, Game.Prefabs.PrefabSystem _) : System.Boolean
public System.Boolean Contains(Unity.Entities.Entity prefab, Unity.Entities.EntityManager entityManager, Game.Prefabs.PrefabSystem _);

Nested types

  • Game.UI.Editor.EditorAssetCategorySystem+PassengerCountFilter+FilterType