Game.UI.Editor.EditorHierarchyUISystem+PanelItem
Assembly: Game
Namespace: Game.UI.Editor
Type: class public
Base: System.Object
Code
public class PanelItem
{
public Game.UI.Editor.EditorHierarchyUISystem+ItemType type;
public System.Byte level;
public Game.UI.Editor.IEditorPanel panel;
public PanelItem(Game.UI.Editor.EditorHierarchyUISystem+ItemType type, System.Byte level, Game.UI.Editor.IEditorPanel panel);
}
Fields
public Game.UI.Editor.EditorHierarchyUISystem+ItemType type
public Game.UI.Editor.EditorHierarchyUISystem+ItemType type;
public System.Byte level
public System.Byte level;
public Game.UI.Editor.IEditorPanel panel
public Game.UI.Editor.IEditorPanel panel;
Constructors
public PanelItem(Game.UI.Editor.EditorHierarchyUISystem+ItemType type, System.Byte level, Game.UI.Editor.IEditorPanel panel)
public PanelItem(Game.UI.Editor.EditorHierarchyUISystem+ItemType type, System.Byte level, Game.UI.Editor.IEditorPanel panel);