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Game.UI.Editor.EditorHierarchyUISystem+PanelItem

Assembly: Game
Namespace: Game.UI.Editor

Type: class public

Base: System.Object

Code

public class PanelItem
{
    public Game.UI.Editor.EditorHierarchyUISystem+ItemType type;
    public System.Byte level;
    public Game.UI.Editor.IEditorPanel panel;

    public PanelItem(Game.UI.Editor.EditorHierarchyUISystem+ItemType type, System.Byte level, Game.UI.Editor.IEditorPanel panel);

}

Fields

  • public Game.UI.Editor.EditorHierarchyUISystem+ItemType type
public Game.UI.Editor.EditorHierarchyUISystem+ItemType type;
  • public System.Byte level
public System.Byte level;
  • public Game.UI.Editor.IEditorPanel panel
public Game.UI.Editor.IEditorPanel panel;

Constructors

  • public PanelItem(Game.UI.Editor.EditorHierarchyUISystem+ItemType type, System.Byte level, Game.UI.Editor.IEditorPanel panel)
public PanelItem(Game.UI.Editor.EditorHierarchyUISystem+ItemType type, System.Byte level, Game.UI.Editor.IEditorPanel panel);