Skip to content

Game.UI.Editor.LocalizationField+LocalizationFieldEntry

Assembly: Game
Namespace: Game.UI.Editor

Type: struct sealed public

Base: System.ValueType
Implements: Colossal.UI.Binding.IJsonWritable

Code

public sealed struct LocalizationFieldEntry : Colossal.UI.Binding.IJsonWritable
{
    private System.String <localeId>k__BackingField;
    private System.String <text>k__BackingField;

    public System.String localeId { get; set; }
    public System.String text { get; set; }

    public LocalizationFieldEntry(System.String localeId, System.String text);

    public System.Void Write(Colossal.UI.Binding.IJsonWriter writer);
}

Fields

  • private System.String <localeId>k__BackingField
private System.String <localeId>k__BackingField;
  • private System.String <text>k__BackingField
private System.String <text>k__BackingField;

Properties

  • public System.String localeId { get; set }
public System.String localeId { get; set; }
  • public System.String text { get; set }
public System.String text { get; set; }

Constructors

  • public LocalizationFieldEntry(System.String localeId, System.String text)
public LocalizationFieldEntry(System.String localeId, System.String text);

Methods

  • public Write(Colossal.UI.Binding.IJsonWriter writer) : System.Void
public System.Void Write(Colossal.UI.Binding.IJsonWriter writer);