Game.UI.Editor.LocalizationField+LocalizationFieldEntry
Assembly: Game
Namespace: Game.UI.Editor
Type: struct sealed public
Base: System.ValueType
Implements: Colossal.UI.Binding.IJsonWritable
Code
public sealed struct LocalizationFieldEntry : Colossal.UI.Binding.IJsonWritable
{
private System.String <localeId>k__BackingField;
private System.String <text>k__BackingField;
public System.String localeId { get; set; }
public System.String text { get; set; }
public LocalizationFieldEntry(System.String localeId, System.String text);
public System.Void Write(Colossal.UI.Binding.IJsonWriter writer);
}
Fields
private System.String <localeId>k__BackingField
private System.String <localeId>k__BackingField;
private System.String <text>k__BackingField
private System.String <text>k__BackingField;
Properties
public System.String localeId { get; set }
public System.String localeId { get; set; }
public System.String text { get; set }
public System.String text { get; set; }
Constructors
public LocalizationFieldEntry(System.String localeId, System.String text)
public LocalizationFieldEntry(System.String localeId, System.String text);
Methods
public Write(Colossal.UI.Binding.IJsonWriter writer) : System.Void
public System.Void Write(Colossal.UI.Binding.IJsonWriter writer);