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Game.UI.Editor.EditorHierarchyUISystem+ItemType

Assembly: Game
Namespace: Game.UI.Editor

Type: enum sealed public

Base: System.Enum
Implements: System.IComparable, System.ISpanFormattable, System.IFormattable, System.IConvertible

Code

public sealed enum ItemType : System.IComparable, System.ISpanFormattable, System.IFormattable, System.IConvertible
{
    public System.Byte value__;
    public static const Game.UI.Editor.EditorHierarchyUISystem+ItemType None;
    public static const Game.UI.Editor.EditorHierarchyUISystem+ItemType Map;
    public static const Game.UI.Editor.EditorHierarchyUISystem+ItemType Climate;
    public static const Game.UI.Editor.EditorHierarchyUISystem+ItemType Water;
    public static const Game.UI.Editor.EditorHierarchyUISystem+ItemType Resources;
    public static const Game.UI.Editor.EditorHierarchyUISystem+ItemType ObjectContainer;
    public static const Game.UI.Editor.EditorHierarchyUISystem+ItemType Object;
    public static const Game.UI.Editor.EditorHierarchyUISystem+ItemType SubMesh;

}

Fields

  • public System.Byte value__
public System.Byte value__;
  • public static const Game.UI.Editor.EditorHierarchyUISystem+ItemType None
public static const Game.UI.Editor.EditorHierarchyUISystem+ItemType None;
  • public static const Game.UI.Editor.EditorHierarchyUISystem+ItemType Map
public static const Game.UI.Editor.EditorHierarchyUISystem+ItemType Map;
  • public static const Game.UI.Editor.EditorHierarchyUISystem+ItemType Climate
public static const Game.UI.Editor.EditorHierarchyUISystem+ItemType Climate;
  • public static const Game.UI.Editor.EditorHierarchyUISystem+ItemType Water
public static const Game.UI.Editor.EditorHierarchyUISystem+ItemType Water;
  • public static const Game.UI.Editor.EditorHierarchyUISystem+ItemType Resources
public static const Game.UI.Editor.EditorHierarchyUISystem+ItemType Resources;
  • public static const Game.UI.Editor.EditorHierarchyUISystem+ItemType ObjectContainer
public static const Game.UI.Editor.EditorHierarchyUISystem+ItemType ObjectContainer;
  • public static const Game.UI.Editor.EditorHierarchyUISystem+ItemType Object
public static const Game.UI.Editor.EditorHierarchyUISystem+ItemType Object;
  • public static const Game.UI.Editor.EditorHierarchyUISystem+ItemType SubMesh
public static const Game.UI.Editor.EditorHierarchyUISystem+ItemType SubMesh;