Game.UI.Editor.EditorHierarchyUISystem+ItemType
Assembly: Game
Namespace: Game.UI.Editor
Type: enum sealed public
Base: System.Enum
Implements: System.IComparable
, System.ISpanFormattable
, System.IFormattable
, System.IConvertible
Code
public sealed enum ItemType : System.IComparable, System.ISpanFormattable, System.IFormattable, System.IConvertible
{
public System.Byte value__;
public static const Game.UI.Editor.EditorHierarchyUISystem+ItemType None;
public static const Game.UI.Editor.EditorHierarchyUISystem+ItemType Map;
public static const Game.UI.Editor.EditorHierarchyUISystem+ItemType Climate;
public static const Game.UI.Editor.EditorHierarchyUISystem+ItemType Water;
public static const Game.UI.Editor.EditorHierarchyUISystem+ItemType Resources;
public static const Game.UI.Editor.EditorHierarchyUISystem+ItemType ObjectContainer;
public static const Game.UI.Editor.EditorHierarchyUISystem+ItemType Object;
public static const Game.UI.Editor.EditorHierarchyUISystem+ItemType SubMesh;
}
Fields
public System.Byte value__
public System.Byte value__;
public static const Game.UI.Editor.EditorHierarchyUISystem+ItemType None
public static const Game.UI.Editor.EditorHierarchyUISystem+ItemType None;
public static const Game.UI.Editor.EditorHierarchyUISystem+ItemType Map
public static const Game.UI.Editor.EditorHierarchyUISystem+ItemType Map;
public static const Game.UI.Editor.EditorHierarchyUISystem+ItemType Climate
public static const Game.UI.Editor.EditorHierarchyUISystem+ItemType Climate;
public static const Game.UI.Editor.EditorHierarchyUISystem+ItemType Water
public static const Game.UI.Editor.EditorHierarchyUISystem+ItemType Water;
public static const Game.UI.Editor.EditorHierarchyUISystem+ItemType Resources
public static const Game.UI.Editor.EditorHierarchyUISystem+ItemType Resources;
public static const Game.UI.Editor.EditorHierarchyUISystem+ItemType ObjectContainer
public static const Game.UI.Editor.EditorHierarchyUISystem+ItemType ObjectContainer;
public static const Game.UI.Editor.EditorHierarchyUISystem+ItemType Object
public static const Game.UI.Editor.EditorHierarchyUISystem+ItemType Object;
public static const Game.UI.Editor.EditorHierarchyUISystem+ItemType SubMesh
public static const Game.UI.Editor.EditorHierarchyUISystem+ItemType SubMesh;