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Game.UI.Editor.EditorHierarchyUISystem+ItemId

Assembly: Game
Namespace: Game.UI.Editor

Type: struct sealed public

Base: System.ValueType
Implements: Colossal.UI.Binding.IJsonWritable, Colossal.UI.Binding.IJsonReadable, System.IEquatable<Game.UI.Editor.EditorHierarchyUISystem+ItemId>, System.IComparable<Game.UI.Editor.EditorHierarchyUISystem+ItemId>

Code

public sealed struct ItemId : Colossal.UI.Binding.IJsonWritable, Colossal.UI.Binding.IJsonReadable, System.IEquatable<Game.UI.Editor.EditorHierarchyUISystem+ItemId>, System.IComparable<Game.UI.Editor.EditorHierarchyUISystem+ItemId>
{
    public Game.UI.Editor.EditorHierarchyUISystem+ItemType type;
    public Unity.Entities.Entity entity;
    public System.Int32 subIndex;

    public System.Boolean isContainer { get; }

    public ItemId(Game.UI.Editor.EditorHierarchyUISystem+ItemType type, Unity.Entities.Entity entity, System.Int32 subIndex);

    public System.Int32 CompareTo(Game.UI.Editor.EditorHierarchyUISystem+ItemId other);
    public System.Boolean Equals(Game.UI.Editor.EditorHierarchyUISystem+ItemId other);
    public virtual System.Boolean Equals(System.Object obj);
    public virtual System.Int32 GetHashCode();
    public System.Void Read(Colossal.UI.Binding.IJsonReader reader);
    public System.Void Write(Colossal.UI.Binding.IJsonWriter writer);
}

Fields

  • public Game.UI.Editor.EditorHierarchyUISystem+ItemType type
public Game.UI.Editor.EditorHierarchyUISystem+ItemType type;
  • public Unity.Entities.Entity entity
public Unity.Entities.Entity entity;
  • public System.Int32 subIndex
public System.Int32 subIndex;

Properties

  • public System.Boolean isContainer { get }
public System.Boolean isContainer { get; }

Constructors

  • public ItemId(Game.UI.Editor.EditorHierarchyUISystem+ItemType type, Unity.Entities.Entity entity = null, System.Int32 subIndex = 0)
public ItemId(Game.UI.Editor.EditorHierarchyUISystem+ItemType type, Unity.Entities.Entity entity, System.Int32 subIndex);

Methods

  • public CompareTo(Game.UI.Editor.EditorHierarchyUISystem+ItemId other) : System.Int32
public System.Int32 CompareTo(Game.UI.Editor.EditorHierarchyUISystem+ItemId other);
  • public Equals(Game.UI.Editor.EditorHierarchyUISystem+ItemId other) : System.Boolean
public System.Boolean Equals(Game.UI.Editor.EditorHierarchyUISystem+ItemId other);
  • public virtual Equals(System.Object obj) : System.Boolean
public virtual System.Boolean Equals(System.Object obj);
  • public virtual GetHashCode() : System.Int32
public virtual System.Int32 GetHashCode();
  • public Read(Colossal.UI.Binding.IJsonReader reader) : System.Void
public System.Void Read(Colossal.UI.Binding.IJsonReader reader);
  • public Write(Colossal.UI.Binding.IJsonWriter writer) : System.Void
public System.Void Write(Colossal.UI.Binding.IJsonWriter writer);