Game.UI.Editor.EditorPrefabUtils+IconInfo
Assembly: Game
Namespace: Game.UI.Editor
Type: struct sealed public
Base: System.ValueType
Code
public sealed struct IconInfo
{
public Colossal.IO.AssetDatabase.ImageAsset m_Asset;
public System.String m_URI;
public System.Reflection.FieldInfo m_Field;
public Game.Prefabs.ComponentBase m_Component;
}
Fields
public Colossal.IO.AssetDatabase.ImageAsset m_Asset
public Colossal.IO.AssetDatabase.ImageAsset m_Asset;
public System.String m_URI
public System.String m_URI;
public System.Reflection.FieldInfo m_Field
public System.Reflection.FieldInfo m_Field;
public Game.Prefabs.ComponentBase m_Component
public Game.Prefabs.ComponentBase m_Component;