Game.UI.Editor.SeasonWheel+IAdapter
Assembly: Game
Namespace: Game.UI.Editor
Type: interface abstract public
Code
public abstract interface IAdapter
{
public Unity.Entities.Entity selectedSeason { get; set; }
public System.Collections.Generic.IEnumerable<Game.UI.Editor.SeasonWheel+Season> seasons { get; }
public abstract System.Void SetStartTimeOfYear(Unity.Entities.Entity season, Colossal.Mathematics.Bounds1 startTimeOfYear);
}
Properties
public Unity.Entities.Entity selectedSeason { get; set }
public Unity.Entities.Entity selectedSeason { get; set; }
public System.Collections.Generic.IEnumerable<Game.UI.Editor.SeasonWheel+Season> seasons { get }
public System.Collections.Generic.IEnumerable<Game.UI.Editor.SeasonWheel+Season> seasons { get; }
Methods
public abstract SetStartTimeOfYear(Unity.Entities.Entity season, Colossal.Mathematics.Bounds1 startTimeOfYear) : System.Void
public abstract System.Void SetStartTimeOfYear(Unity.Entities.Entity season, Colossal.Mathematics.Bounds1 startTimeOfYear);