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Game.UI.Editor.SeasonWheel+IAdapter

Assembly: Game
Namespace: Game.UI.Editor

Type: interface abstract public

Code

public abstract interface IAdapter
{
    public Unity.Entities.Entity selectedSeason { get; set; }
    public System.Collections.Generic.IEnumerable<Game.UI.Editor.SeasonWheel+Season> seasons { get; }

    public abstract System.Void SetStartTimeOfYear(Unity.Entities.Entity season, Colossal.Mathematics.Bounds1 startTimeOfYear);
}

Properties

  • public Unity.Entities.Entity selectedSeason { get; set }
public Unity.Entities.Entity selectedSeason { get; set; }
  • public System.Collections.Generic.IEnumerable<Game.UI.Editor.SeasonWheel+Season> seasons { get }
public System.Collections.Generic.IEnumerable<Game.UI.Editor.SeasonWheel+Season> seasons { get; }

Methods

  • public abstract SetStartTimeOfYear(Unity.Entities.Entity season, Colossal.Mathematics.Bounds1 startTimeOfYear) : System.Void
public abstract System.Void SetStartTimeOfYear(Unity.Entities.Entity season, Colossal.Mathematics.Bounds1 startTimeOfYear);