Game.UI.Editor.EditorHierarchyUISystem+HierarchyItem
Assembly: Game
Namespace: Game.UI.Editor
Type: struct sealed public
Base: System.ValueType
Implements: System.IComparable<Game.UI.Editor.EditorHierarchyUISystem+HierarchyItem>
Code
public sealed struct HierarchyItem : System.IComparable<Game.UI.Editor.EditorHierarchyUISystem+HierarchyItem>
{
public Game.UI.Editor.EditorHierarchyUISystem+ItemId id;
public System.Byte level;
public System.Boolean expandable;
public System.Boolean expanded;
public System.Boolean selectable;
public System.Int32 CompareTo(Game.UI.Editor.EditorHierarchyUISystem+HierarchyItem other);
}
Fields
public Game.UI.Editor.EditorHierarchyUISystem+ItemId id
public Game.UI.Editor.EditorHierarchyUISystem+ItemId id;
public System.Byte level
public System.Byte level;
public System.Boolean expandable
public System.Boolean expandable;
public System.Boolean expanded
public System.Boolean expanded;
public System.Boolean selectable
public System.Boolean selectable;
Methods
public CompareTo(Game.UI.Editor.EditorHierarchyUISystem+HierarchyItem other) : System.Int32
public System.Int32 CompareTo(Game.UI.Editor.EditorHierarchyUISystem+HierarchyItem other);