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Game.UI.Editor.EditorHierarchyUISystem+HierarchyItem

Assembly: Game
Namespace: Game.UI.Editor

Type: struct sealed public

Base: System.ValueType
Implements: System.IComparable<Game.UI.Editor.EditorHierarchyUISystem+HierarchyItem>

Code

public sealed struct HierarchyItem : System.IComparable<Game.UI.Editor.EditorHierarchyUISystem+HierarchyItem>
{
    public Game.UI.Editor.EditorHierarchyUISystem+ItemId id;
    public System.Byte level;
    public System.Boolean expandable;
    public System.Boolean expanded;
    public System.Boolean selectable;

    public System.Int32 CompareTo(Game.UI.Editor.EditorHierarchyUISystem+HierarchyItem other);
}

Fields

  • public Game.UI.Editor.EditorHierarchyUISystem+ItemId id
public Game.UI.Editor.EditorHierarchyUISystem+ItemId id;
  • public System.Byte level
public System.Byte level;
  • public System.Boolean expandable
public System.Boolean expandable;
  • public System.Boolean expanded
public System.Boolean expanded;
  • public System.Boolean selectable
public System.Boolean selectable;

Methods

  • public CompareTo(Game.UI.Editor.EditorHierarchyUISystem+HierarchyItem other) : System.Int32
public System.Int32 CompareTo(Game.UI.Editor.EditorHierarchyUISystem+HierarchyItem other);