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Game.UI.Editor.EditorScreenUISystem+EditorScreen

Assembly: Game
Namespace: Game.UI.Editor

Type: enum sealed public

Base: System.Enum
Implements: System.IComparable, System.ISpanFormattable, System.IFormattable, System.IConvertible

Code

public sealed enum EditorScreen : System.IComparable, System.ISpanFormattable, System.IFormattable, System.IConvertible
{
    public System.Int32 value__;
    public static const Game.UI.Editor.EditorScreenUISystem+EditorScreen Main;
    public static const Game.UI.Editor.EditorScreenUISystem+EditorScreen PauseMenu;
    public static const Game.UI.Editor.EditorScreenUISystem+EditorScreen Options;
    public static const Game.UI.Editor.EditorScreenUISystem+EditorScreen FreeCamera;

}

Fields

  • public System.Int32 value__
public System.Int32 value__;
  • public static const Game.UI.Editor.EditorScreenUISystem+EditorScreen Main
public static const Game.UI.Editor.EditorScreenUISystem+EditorScreen Main;
  • public static const Game.UI.Editor.EditorScreenUISystem+EditorScreen PauseMenu
public static const Game.UI.Editor.EditorScreenUISystem+EditorScreen PauseMenu;
  • public static const Game.UI.Editor.EditorScreenUISystem+EditorScreen Options
public static const Game.UI.Editor.EditorScreenUISystem+EditorScreen Options;
  • public static const Game.UI.Editor.EditorScreenUISystem+EditorScreen FreeCamera
public static const Game.UI.Editor.EditorScreenUISystem+EditorScreen FreeCamera;