Game.UI.Editor.EditorScreenUISystem+EditorScreen
Assembly: Game
Namespace: Game.UI.Editor
Type: enum sealed public
Base: System.Enum
Implements: System.IComparable
, System.ISpanFormattable
, System.IFormattable
, System.IConvertible
Code
public sealed enum EditorScreen : System.IComparable, System.ISpanFormattable, System.IFormattable, System.IConvertible
{
public System.Int32 value__;
public static const Game.UI.Editor.EditorScreenUISystem+EditorScreen Main;
public static const Game.UI.Editor.EditorScreenUISystem+EditorScreen PauseMenu;
public static const Game.UI.Editor.EditorScreenUISystem+EditorScreen Options;
public static const Game.UI.Editor.EditorScreenUISystem+EditorScreen FreeCamera;
}
Fields
public System.Int32 value__
public System.Int32 value__;
public static const Game.UI.Editor.EditorScreenUISystem+EditorScreen Main
public static const Game.UI.Editor.EditorScreenUISystem+EditorScreen Main;
public static const Game.UI.Editor.EditorScreenUISystem+EditorScreen PauseMenu
public static const Game.UI.Editor.EditorScreenUISystem+EditorScreen PauseMenu;
public static const Game.UI.Editor.EditorScreenUISystem+EditorScreen Options
public static const Game.UI.Editor.EditorScreenUISystem+EditorScreen Options;
public static const Game.UI.Editor.EditorScreenUISystem+EditorScreen FreeCamera
public static const Game.UI.Editor.EditorScreenUISystem+EditorScreen FreeCamera;