Game.UI.Editor.WaterPanelSystem+WaterConfig+ConstantLevelWaterSource
Assembly: Game
Namespace: Game.UI.Editor
Type: class public
Base: Game.UI.Editor.WaterPanelSystem+WaterConfig+WaterSource
Attributes: Serializable
Code
public class ConstantLevelWaterSource : Game.UI.Editor.WaterPanelSystem+WaterConfig+WaterSource
{
public System.Single m_Height;
public ConstantLevelWaterSource();
}
Fields
public System.Single m_Height
public System.Single m_Height;
Constructors
public ConstantLevelWaterSource()
public ConstantLevelWaterSource();