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Game.UI.Editor.WaterPanelSystem+WaterConfig+BorderWaterSource

Assembly: Game
Namespace: Game.UI.Editor

Type: class public

Base: Game.UI.Editor.WaterPanelSystem+WaterConfig+ConstantLevelWaterSource

Attributes: Serializable

Code

public class BorderWaterSource : Game.UI.Editor.WaterPanelSystem+WaterConfig+ConstantLevelWaterSource
{
    public System.Single m_FloodHeight;

    public BorderWaterSource();

}

Fields

  • public System.Single m_FloodHeight
public System.Single m_FloodHeight;

Constructors

  • public BorderWaterSource()
public BorderWaterSource();