Game.UI.Editor.WaterPanelSystem+WaterConfig+BorderWaterSource
Assembly: Game
Namespace: Game.UI.Editor
Type: class public
Base: Game.UI.Editor.WaterPanelSystem+WaterConfig+ConstantLevelWaterSource
Attributes: Serializable
Code
public class BorderWaterSource : Game.UI.Editor.WaterPanelSystem+WaterConfig+ConstantLevelWaterSource
{
public System.Single m_FloodHeight;
public BorderWaterSource();
}
Fields
public System.Single m_FloodHeight
public System.Single m_FloodHeight;
Constructors
public BorderWaterSource()
public BorderWaterSource();