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Game.UI.Debug.DebugFieldAccessor`1

Assembly: Game
Namespace: Game.UI.Debug

Type: class public

Base: System.Object
Implements: Game.Reflection.ITypedValueAccessor<T>, Game.Reflection.IValueAccessor

Code

public class DebugFieldAccessor<T> : Game.Reflection.ITypedValueAccessor<T>, Game.Reflection.IValueAccessor
{
    private UnityEngine.Rendering.DebugUI+Field<T> m_Field;

    public System.Type valueType { get; }

    public DebugFieldAccessor`1(UnityEngine.Rendering.DebugUI+Field<T> field);

    public T GetTypedValue();
    public System.Object GetValue();
    public System.Void SetTypedValue(T value);
    public System.Void SetValue(System.Object value);
}

Fields

  • private UnityEngine.Rendering.DebugUI+Field<T> m_Field
private UnityEngine.Rendering.DebugUI+Field<T> m_Field;

Properties

  • public System.Type valueType { get }
public System.Type valueType { get; }

Constructors

  • public DebugFieldAccessor1(UnityEngine.Rendering.DebugUI+Field field)`
public DebugFieldAccessor`1(UnityEngine.Rendering.DebugUI+Field<T> field);

Methods

  • public GetTypedValue() : T
public T GetTypedValue();
  • public GetValue() : System.Object
public System.Object GetValue();
  • public SetTypedValue(T value) : System.Void
public System.Void SetTypedValue(T value);
  • public SetValue(System.Object value) : System.Void
public System.Void SetValue(System.Object value);