Game.UI.BudgetItem`1
Assembly: Game
Namespace: Game.UI
Type: class public
Base: System.Object
Attributes: Serializable
Code
public class BudgetItem<T>
{
public System.String m_ID;
public UnityEngine.Color m_Color;
public System.String m_Icon;
public T[] m_Sources;
public BudgetItem`1();
}
Fields
public System.String m_ID
public System.String m_ID;
public UnityEngine.Color m_Color
public UnityEngine.Color m_Color;
public System.String m_Icon
public System.String m_Icon;
public T[] m_Sources
public T[] m_Sources;
Constructors
public BudgetItem
1()`
public BudgetItem`1();