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Game.UI.BudgetItem`1

Assembly: Game
Namespace: Game.UI

Type: class public

Base: System.Object

Attributes: Serializable

Code

public class BudgetItem<T>
{
    public System.String m_ID;
    public UnityEngine.Color m_Color;
    public System.String m_Icon;
    public T[] m_Sources;

    public BudgetItem`1();

}

Fields

  • public System.String m_ID
public System.String m_ID;
  • public UnityEngine.Color m_Color
public UnityEngine.Color m_Color;
  • public System.String m_Icon
public System.String m_Icon;
  • public T[] m_Sources
public T[] m_Sources;

Constructors

  • public BudgetItem1()`
public BudgetItem`1();