Game.Tutorials.TutorialFireTelemetry
Assembly: Game (likely Assembly-CSharp depending on build)
Namespace: Game.Tutorials
Type: struct
Base: IComponentData, IQueryTypeParameter
Summary:
TutorialFireTelemetry is an empty "tag" or marker component used by the game's ECS to mark entities related to the fire tutorial telemetry. It is declared with a fixed layout and Size = 1 so the struct has a non-zero size at runtime (common technique for zero-field marker components to ensure correct memory layout). Implements IComponentData so it can be used as an ECS component and IQueryTypeParameter so it can participate directly in queries/ForEach signatures.
Fields
This struct declares no instance fields.
This type is intentionally empty — it functions as a tag/marker component. The StructLayout attribute with Size = 1 ensures the struct occupies at least one byte.
Properties
This struct exposes no properties.
Being a plain marker component, there are no properties to read or set.
Constructors
public TutorialFireTelemetry()
Structs always have an implicit public parameterless constructor. You can create an instance vianew TutorialFireTelemetry()
ordefault(TutorialFireTelemetry)
when adding it to an entity.
Methods
This struct defines no methods.
Usage Example
using Unity.Entities;
using Game.Tutorials;
// Add the tag component to an entity
var entityManager = World.DefaultGameObjectInjectionWorld.EntityManager;
Entity e = entityManager.CreateEntity();
entityManager.AddComponent<TutorialFireTelemetry>(e);
// Create an archetype including the tag
var archetype = entityManager.CreateArchetype(typeof(TutorialFireTelemetry), typeof(SomeOtherComponent));
Entity e2 = entityManager.CreateEntity(archetype);
// Query for tagged entities inside a ComponentSystem / SystemBase
// Example for SystemBase:
public partial class FireTelemetrySystem : SystemBase
{
protected override void OnUpdate()
{
// Iterate over entities that have the TutorialFireTelemetry tag
Entities
.WithAll<TutorialFireTelemetry>()
.ForEach((Entity ent /*, in OtherData od */) =>
{
// handle telemetry logic for fire tutorial
})
.ScheduleParallel();
}
}
// Or create an EntityQuery directly
EntityQuery query = entityManager.CreateEntityQuery(ComponentType.ReadOnly<TutorialFireTelemetry>());
int count = query.CalculateEntityCount();