Game.Tools.NetToolSystem+UpgradeState
Assembly: Game
Namespace: Game.Tools
Type: struct sealed public
Base: System.ValueType
Code
public sealed struct UpgradeState
{
public System.Boolean m_IsUpgrading;
public System.Boolean m_SkipFlags;
public Game.Net.SubReplacementSide m_SubReplacementSide;
public Game.Net.SubReplacementType m_SubReplacementType;
public Game.Prefabs.CompositionFlags m_OldFlags;
public Game.Prefabs.CompositionFlags m_AddFlags;
public Game.Prefabs.CompositionFlags m_RemoveFlags;
public Unity.Entities.Entity m_SubReplacementPrefab;
}
Fields
public System.Boolean m_IsUpgrading
public System.Boolean m_IsUpgrading;
public System.Boolean m_SkipFlags
public System.Boolean m_SkipFlags;
public Game.Net.SubReplacementSide m_SubReplacementSide
public Game.Net.SubReplacementSide m_SubReplacementSide;
public Game.Net.SubReplacementType m_SubReplacementType
public Game.Net.SubReplacementType m_SubReplacementType;
public Game.Prefabs.CompositionFlags m_OldFlags
public Game.Prefabs.CompositionFlags m_OldFlags;
public Game.Prefabs.CompositionFlags m_AddFlags
public Game.Prefabs.CompositionFlags m_AddFlags;
public Game.Prefabs.CompositionFlags m_RemoveFlags
public Game.Prefabs.CompositionFlags m_RemoveFlags;
public Unity.Entities.Entity m_SubReplacementPrefab
public Unity.Entities.Entity m_SubReplacementPrefab;