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Game.Tools.NetToolSystem+UpgradeState

Assembly: Game
Namespace: Game.Tools

Type: struct sealed public

Base: System.ValueType

Code

public sealed struct UpgradeState
{
    public System.Boolean m_IsUpgrading;
    public System.Boolean m_SkipFlags;
    public Game.Net.SubReplacementSide m_SubReplacementSide;
    public Game.Net.SubReplacementType m_SubReplacementType;
    public Game.Prefabs.CompositionFlags m_OldFlags;
    public Game.Prefabs.CompositionFlags m_AddFlags;
    public Game.Prefabs.CompositionFlags m_RemoveFlags;
    public Unity.Entities.Entity m_SubReplacementPrefab;

}

Fields

  • public System.Boolean m_IsUpgrading
public System.Boolean m_IsUpgrading;
  • public System.Boolean m_SkipFlags
public System.Boolean m_SkipFlags;
  • public Game.Net.SubReplacementSide m_SubReplacementSide
public Game.Net.SubReplacementSide m_SubReplacementSide;
  • public Game.Net.SubReplacementType m_SubReplacementType
public Game.Net.SubReplacementType m_SubReplacementType;
  • public Game.Prefabs.CompositionFlags m_OldFlags
public Game.Prefabs.CompositionFlags m_OldFlags;
  • public Game.Prefabs.CompositionFlags m_AddFlags
public Game.Prefabs.CompositionFlags m_AddFlags;
  • public Game.Prefabs.CompositionFlags m_RemoveFlags
public Game.Prefabs.CompositionFlags m_RemoveFlags;
  • public Unity.Entities.Entity m_SubReplacementPrefab
public Unity.Entities.Entity m_SubReplacementPrefab;