Game.Tools.CoveragePreviewSystem+SetupCoverageSearchJob
Assembly: Game
Namespace: Game.Tools
Type: struct sealed public
Base: System.ValueType
Implements: Unity.Jobs.IJob
Attributes: BurstCompile
Code
public sealed struct SetupCoverageSearchJob : Unity.Jobs.IJob
{
public Unity.Entities.Entity m_Entity;
public Unity.Entities.ComponentLookup<Game.Buildings.BackSide> m_BackSideData;
public Unity.Entities.ComponentLookup<Game.Prefabs.CoverageData> m_PrefabCoverageData;
public Game.Pathfind.CoverageAction m_Action;
public Game.Pathfind.PathfindTargetSeeker<Game.Pathfind.PathfindTargetBuffer> m_TargetSeeker;
public System.Void Execute();
}
Fields
public Unity.Entities.Entity m_Entity
public Unity.Entities.Entity m_Entity;
public Unity.Entities.ComponentLookup<Game.Buildings.BackSide> m_BackSideData
public Unity.Entities.ComponentLookup<Game.Buildings.BackSide> m_BackSideData;
public Unity.Entities.ComponentLookup<Game.Prefabs.CoverageData> m_PrefabCoverageData
public Unity.Entities.ComponentLookup<Game.Prefabs.CoverageData> m_PrefabCoverageData;
public Game.Pathfind.CoverageAction m_Action
public Game.Pathfind.CoverageAction m_Action;
public Game.Pathfind.PathfindTargetSeeker<Game.Pathfind.PathfindTargetBuffer> m_TargetSeeker
public Game.Pathfind.PathfindTargetSeeker<Game.Pathfind.PathfindTargetBuffer> m_TargetSeeker;
Methods
public Execute() : System.Void
public System.Void Execute();