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Game.Tools.CoveragePreviewSystem+SetupCoverageSearchJob

Assembly: Game
Namespace: Game.Tools

Type: struct sealed public

Base: System.ValueType
Implements: Unity.Jobs.IJob

Attributes: BurstCompile

Code

public sealed struct SetupCoverageSearchJob : Unity.Jobs.IJob
{
    public Unity.Entities.Entity m_Entity;
    public Unity.Entities.ComponentLookup<Game.Buildings.BackSide> m_BackSideData;
    public Unity.Entities.ComponentLookup<Game.Prefabs.CoverageData> m_PrefabCoverageData;
    public Game.Pathfind.CoverageAction m_Action;
    public Game.Pathfind.PathfindTargetSeeker<Game.Pathfind.PathfindTargetBuffer> m_TargetSeeker;

    public System.Void Execute();
}

Fields

  • public Unity.Entities.Entity m_Entity
public Unity.Entities.Entity m_Entity;
  • public Unity.Entities.ComponentLookup<Game.Buildings.BackSide> m_BackSideData
public Unity.Entities.ComponentLookup<Game.Buildings.BackSide> m_BackSideData;
  • public Unity.Entities.ComponentLookup<Game.Prefabs.CoverageData> m_PrefabCoverageData
public Unity.Entities.ComponentLookup<Game.Prefabs.CoverageData> m_PrefabCoverageData;
  • public Game.Pathfind.CoverageAction m_Action
public Game.Pathfind.CoverageAction m_Action;
  • public Game.Pathfind.PathfindTargetSeeker<Game.Pathfind.PathfindTargetBuffer> m_TargetSeeker
public Game.Pathfind.PathfindTargetSeeker<Game.Pathfind.PathfindTargetBuffer> m_TargetSeeker;

Methods

  • public Execute() : System.Void
public System.Void Execute();