Game.Tools.NetToolSystem+PathItem
Assembly: Game
Namespace: Game.Tools
Type: struct sealed public
Base: System.ValueType
Implements: Colossal.Collections.ILessThan<Game.Tools.NetToolSystem+PathItem>
Code
public sealed struct PathItem : Colossal.Collections.ILessThan<Game.Tools.NetToolSystem+PathItem>
{
public Unity.Entities.Entity m_Node;
public Unity.Entities.Entity m_Edge;
public System.Single m_Cost;
public System.Boolean LessThan(Game.Tools.NetToolSystem+PathItem other);
}
Fields
public Unity.Entities.Entity m_Node
public Unity.Entities.Entity m_Node;
public Unity.Entities.Entity m_Edge
public Unity.Entities.Entity m_Edge;
public System.Single m_Cost
public System.Single m_Cost;
Methods
public LessThan(Game.Tools.NetToolSystem+PathItem other) : System.Boolean
public System.Boolean LessThan(Game.Tools.NetToolSystem+PathItem other);