Skip to content

Game.Tools.NetToolSystem+PathItem

Assembly: Game
Namespace: Game.Tools

Type: struct sealed public

Base: System.ValueType
Implements: Colossal.Collections.ILessThan<Game.Tools.NetToolSystem+PathItem>

Code

public sealed struct PathItem : Colossal.Collections.ILessThan<Game.Tools.NetToolSystem+PathItem>
{
    public Unity.Entities.Entity m_Node;
    public Unity.Entities.Entity m_Edge;
    public System.Single m_Cost;

    public System.Boolean LessThan(Game.Tools.NetToolSystem+PathItem other);
}

Fields

  • public Unity.Entities.Entity m_Node
public Unity.Entities.Entity m_Node;
  • public Unity.Entities.Entity m_Edge
public Unity.Entities.Entity m_Edge;
  • public System.Single m_Cost
public System.Single m_Cost;

Methods

  • public LessThan(Game.Tools.NetToolSystem+PathItem other) : System.Boolean
public System.Boolean LessThan(Game.Tools.NetToolSystem+PathItem other);