Game.Tools.NetToolSystem+PathEdge
Assembly: Game
Namespace: Game.Tools
Type: struct sealed public
Base: System.ValueType
Code
public sealed struct PathEdge
{
public Unity.Entities.Entity m_Entity;
public System.Boolean m_Invert;
public System.Boolean m_Upgrade;
}
Fields
public Unity.Entities.Entity m_Entity
public Unity.Entities.Entity m_Entity;
public System.Boolean m_Invert
public System.Boolean m_Invert;
public System.Boolean m_Upgrade
public System.Boolean m_Upgrade;