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Game.Tools.NetToolSystem+PathEdge

Assembly: Game
Namespace: Game.Tools

Type: struct sealed public

Base: System.ValueType

Code

public sealed struct PathEdge
{
    public Unity.Entities.Entity m_Entity;
    public System.Boolean m_Invert;
    public System.Boolean m_Upgrade;

}

Fields

  • public Unity.Entities.Entity m_Entity
public Unity.Entities.Entity m_Entity;
  • public System.Boolean m_Invert
public System.Boolean m_Invert;
  • public System.Boolean m_Upgrade
public System.Boolean m_Upgrade;