Game.Tools.ValidationSystem+Components
Assembly: Game
Namespace: Game.Tools
Type: class public
Base: Game.GameSystemBase
Attributes: CompilerGenerated
Code
public class Components : Game.GameSystemBase
{
private Game.Tools.ToolSystem m_ToolSystem;
private Game.Common.ModificationEndBarrier m_ModificationBarrier;
private Unity.Entities.EntityQuery m_ComponentQuery;
public Unity.Collections.NativeHashMap<Unity.Entities.Entity, Game.Tools.ErrorSeverity> m_ErrorMap;
public Unity.Jobs.JobHandle m_ErrorMapDeps;
private Game.Tools.ValidationSystem+Components+TypeHandle __TypeHandle;
public Components();
private System.Void __AssignQueries(Unity.Entities.SystemState& state);
protected virtual System.Void OnCreate();
protected virtual System.Void OnCreateForCompiler();
protected virtual System.Void OnUpdate();
}
Fields
private Game.Tools.ToolSystem m_ToolSystem
private Game.Tools.ToolSystem m_ToolSystem;
private Game.Common.ModificationEndBarrier m_ModificationBarrier
private Game.Common.ModificationEndBarrier m_ModificationBarrier;
private Unity.Entities.EntityQuery m_ComponentQuery
private Unity.Entities.EntityQuery m_ComponentQuery;
public Unity.Collections.NativeHashMap<Unity.Entities.Entity, Game.Tools.ErrorSeverity> m_ErrorMap
public Unity.Collections.NativeHashMap<Unity.Entities.Entity, Game.Tools.ErrorSeverity> m_ErrorMap;
public Unity.Jobs.JobHandle m_ErrorMapDeps
public Unity.Jobs.JobHandle m_ErrorMapDeps;
private Game.Tools.ValidationSystem+Components+TypeHandle __TypeHandle
private Game.Tools.ValidationSystem+Components+TypeHandle __TypeHandle;
Constructors
public Components()
public Components();
Methods
private __AssignQueries(Unity.Entities.SystemState& state) : System.Void
private System.Void __AssignQueries(Unity.Entities.SystemState& state);
protected virtual OnCreate() : System.Void
protected virtual System.Void OnCreate();
protected virtual OnCreateForCompiler() : System.Void
protected virtual System.Void OnCreateForCompiler();
protected virtual OnUpdate() : System.Void
protected virtual System.Void OnUpdate();
Nested types
Game.Tools.ValidationSystem+Components+UpdateComponentsJob
Game.Tools.ValidationSystem+Components+TypeHandle