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Game.Tools.ValidationSystem+Components

Assembly: Game
Namespace: Game.Tools

Type: class public

Base: Game.GameSystemBase

Attributes: CompilerGenerated

Code

public class Components : Game.GameSystemBase
{
    private Game.Tools.ToolSystem m_ToolSystem;
    private Game.Common.ModificationEndBarrier m_ModificationBarrier;
    private Unity.Entities.EntityQuery m_ComponentQuery;
    public Unity.Collections.NativeHashMap<Unity.Entities.Entity, Game.Tools.ErrorSeverity> m_ErrorMap;
    public Unity.Jobs.JobHandle m_ErrorMapDeps;
    private Game.Tools.ValidationSystem+Components+TypeHandle __TypeHandle;

    public Components();

    private System.Void __AssignQueries(Unity.Entities.SystemState& state);
    protected virtual System.Void OnCreate();
    protected virtual System.Void OnCreateForCompiler();
    protected virtual System.Void OnUpdate();
}

Fields

  • private Game.Tools.ToolSystem m_ToolSystem
private Game.Tools.ToolSystem m_ToolSystem;
  • private Game.Common.ModificationEndBarrier m_ModificationBarrier
private Game.Common.ModificationEndBarrier m_ModificationBarrier;
  • private Unity.Entities.EntityQuery m_ComponentQuery
private Unity.Entities.EntityQuery m_ComponentQuery;
  • public Unity.Collections.NativeHashMap<Unity.Entities.Entity, Game.Tools.ErrorSeverity> m_ErrorMap
public Unity.Collections.NativeHashMap<Unity.Entities.Entity, Game.Tools.ErrorSeverity> m_ErrorMap;
  • public Unity.Jobs.JobHandle m_ErrorMapDeps
public Unity.Jobs.JobHandle m_ErrorMapDeps;
  • private Game.Tools.ValidationSystem+Components+TypeHandle __TypeHandle
private Game.Tools.ValidationSystem+Components+TypeHandle __TypeHandle;

Constructors

  • public Components()
public Components();

Methods

  • private __AssignQueries(Unity.Entities.SystemState& state) : System.Void
private System.Void __AssignQueries(Unity.Entities.SystemState& state);
  • protected virtual OnCreate() : System.Void
protected virtual System.Void OnCreate();
  • protected virtual OnCreateForCompiler() : System.Void
protected virtual System.Void OnCreateForCompiler();
  • protected virtual OnUpdate() : System.Void
protected virtual System.Void OnUpdate();

Nested types

  • Game.Tools.ValidationSystem+Components+UpdateComponentsJob
  • Game.Tools.ValidationSystem+Components+TypeHandle